LavisFiend
Smash Lord
If you have the balls to say you are a Smash faithful and a fan of the series, then you will not let a mere technicality that is a fresh new game get in the way of the product you revel as one of your faves.
There is a fresh new game to build from. Fresh new tactics, strategy, characters, and a whole plethora of other things to help GUARANTEE that this game can excel over what Melee was.
Melee was rushed. some of the advanced techs were left in because Melee was not coated with another coat of paint. Brawl in a way is what Melee was supposed to be, but something more, and something different.
If you call yourself a "pro player," then you should be looking forward to all the new ways you can further your game.
Every last one of you who gripe about the game lacking depth are taking the game at face value. You have not picked it apart, so shut the hell up and quit judging a games depth by APPEARANCE. Is the saying, "don't judge a book by it's cover" so hard to grasp, or is ignorance hereditary?
I am tired of the bellyaching wannabe "pros" who judge a games technical aspects by appearance, especially considering if they really WERE "pros" then they would realize that Melee only got where it got with long hard YEARS of dedication.
BTW...do me a favor and don't call yourself a "pro." If I haven't heard of you, then you are worth about as much as the dirt beneath my heel.
So clam up. This is the same game in a sense that it is the same franchise and led by the same guy. Just because things were made far more accessible for a larger audience doesn't mean that Sakurai doesn't wish for this game to be technical. So he took out a few things. Has it ever OCCURRED to anyone here that the changes were basically mandatory due to the engine shift? No? I figured as much, you are too busy bawling.
I am done. Rant and rave all you want... it doesen't make a bit of difference you guys...
The balls are inert.
That is all.
There is a fresh new game to build from. Fresh new tactics, strategy, characters, and a whole plethora of other things to help GUARANTEE that this game can excel over what Melee was.
Melee was rushed. some of the advanced techs were left in because Melee was not coated with another coat of paint. Brawl in a way is what Melee was supposed to be, but something more, and something different.
If you call yourself a "pro player," then you should be looking forward to all the new ways you can further your game.
Every last one of you who gripe about the game lacking depth are taking the game at face value. You have not picked it apart, so shut the hell up and quit judging a games depth by APPEARANCE. Is the saying, "don't judge a book by it's cover" so hard to grasp, or is ignorance hereditary?
I am tired of the bellyaching wannabe "pros" who judge a games technical aspects by appearance, especially considering if they really WERE "pros" then they would realize that Melee only got where it got with long hard YEARS of dedication.
BTW...do me a favor and don't call yourself a "pro." If I haven't heard of you, then you are worth about as much as the dirt beneath my heel.
So clam up. This is the same game in a sense that it is the same franchise and led by the same guy. Just because things were made far more accessible for a larger audience doesn't mean that Sakurai doesn't wish for this game to be technical. So he took out a few things. Has it ever OCCURRED to anyone here that the changes were basically mandatory due to the engine shift? No? I figured as much, you are too busy bawling.
I am done. Rant and rave all you want... it doesen't make a bit of difference you guys...
The balls are inert.
That is all.