Why:
-It has a hitbox on both sides
-Will always be a strong hitbox (no lingering hitbox that gets you punished, you're trying to push people away as it you never really want that)
-A faster option that allows more flexibility. Right now if you throw out a nair you're committed to it for a significant duration of the jump, with a lingering hitbox you don't really want. The brawl nair comes finishes much more quickly.
so yeah. Other than "to be more like melee" why was this move changed? I've wondered about it since toon link came out. It just doesn't make much sense.
-It has a hitbox on both sides
-Will always be a strong hitbox (no lingering hitbox that gets you punished, you're trying to push people away as it you never really want that)
-A faster option that allows more flexibility. Right now if you throw out a nair you're committed to it for a significant duration of the jump, with a lingering hitbox you don't really want. The brawl nair comes finishes much more quickly.
so yeah. Other than "to be more like melee" why was this move changed? I've wondered about it since toon link came out. It just doesn't make much sense.