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Why use laggy missiles, when you can use missiles of the lagless variety?

Elbow

Smash Apprentice
Joined
Dec 3, 2005
Messages
188
Location
Wisconsin
Well, this use of the missiles is likely already been discovered, so I'm not going to try and steal credit for it, or anything, but I have found this pretty good use for the missile(s) which includes both a faster rate of fire for 2, or simply cutting the lag off of 1.

This is relatively simple, so there's no need for complicated explanations. All you have to do, is shoot a missile just before landing. If timed right, the missile will launch, and Samus will immediately return to her normal grounded state. Utilizing this, you can fire 2 missiles in about half the time you otherwise could. You shoot your first in the air, land (and have you lag canceled), and proceed to shoot your second, very quickly after your first. This is good for mind-games, and messes up your opponents timing need to block missile after missile, leaving a relatively good chance of them getting hit. If they don't get hit, this probably means they will continue shielding, giving you good time to do whatever else you had in mind to them (or if they were never shielding in the first place, they will have to do something to avoid getting hit, resulting in vulnerability for them).

Well there you have it. Great use for missiles, in my opinion. I'm sorry if this was already known and I look like an idiot for posting it, but I just haven't been seeing it used in the videos I've been watching. Thank you for you time.
 

Elbow

Smash Apprentice
Joined
Dec 3, 2005
Messages
188
Location
Wisconsin
Wasn't this already being done since melee? >_>
As stated: I have not been seeing them in the videos I've been watching. I paid little attention to Samus in Melee, so perhaps it was, but maybe people have forgotten.
 

Elbow

Smash Apprentice
Joined
Dec 3, 2005
Messages
188
Location
Wisconsin
Should've figured people would've known about such a simple technique. Ah well, I just hadn't been seeing it in any videos. At least you guys weren't total ***** about telling me it was old, like I had expected you guys to be (nothing against the Samus forums, but people on SWF...you know...that's pretty much their favorite thing to do). Thanks for that at least.
 

VirisKnite

Smash Journeyman
Joined
May 13, 2008
Messages
249
Location
South Florida
Yeah well that's because the Samus boards are awesome. And I know that even though I haven't been here a month. Anyways Elbow if you want to see some good mc'ing, I'd recommend some of Gum's earlier vids. When I saw them I was like why can't I get missiles off like that, I knew about mc'ing but my timing was bad. Pretty much all Samuses on these boards should use mc, but you might not notice since it's usually followed up with another sh mc. Hope that can help you with your mc'ing.
 

Crystanium

Smash Hero
Joined
Apr 28, 2008
Messages
5,921
Location
California
Well, contributing can be difficult, as there is a possibility of it being expressed online. I'm trying to figure out what I can do to contribute to the Samus forum. In fact, I think I might have one. I'll have to test it out. It has to do with Samus transforming to Zero Suit Samus. No, it's not the, "Press Up and Down on the D-pad four times, which should be eight total, and you'll become Zero Suit Samus." No, it was strange that in Basic Brawl, I managed to rid of that delay that Samus has as she is coming out of her armor.
 

VirisKnite

Smash Journeyman
Joined
May 13, 2008
Messages
249
Location
South Florida
That sounds sweet Dryn. That would make changing into zss mid match even more ownage. Would the timing be similar to pt or zelda/shiek trans time, or less?
 

Crystanium

Smash Hero
Joined
Apr 28, 2008
Messages
5,921
Location
California
That sounds sweet Dryn. That would make changing into zss mid match even more ownage. Would the timing be similar to pt or zelda/shiek trans time, or less?
It may have been the lag, VirisKnite. That is to say, there might have been a frame skip. Remember, I was in Basic Brawl. I already tried to transform into Zero Suit Samus in Training Mode and continued pressing up and down on the D-pad. There was no change in frame speed. I'm going to play the Replay to see if Samus changes faster than normal. If she does, then we might have an advantage with Samus, which means that anyone who tried to get near to attack wouldn't have enough time.

Edit: Compared to Zelda/Sheik and Pokemon Change, it was faster.

Edit: I checked, and Samus dropped her armor like it was nothing. I'll have to post this video up on YouTube. I'll tell my brother about this and ask if I can use his recorder.
 

Crystanium

Smash Hero
Joined
Apr 28, 2008
Messages
5,921
Location
California
If he says no pick up your controller and say "I'll own you with Samus if you don't *shakes fist*".
Hehe. What I am trying to find out is how it occurred. Did Samus transform into ZSS instantly because she had her Charge Shot fully charged? Well, I can answer that with a no. I tried that. Was it because there was a ZSS on stage? I'm trying to see if that might be the reason. I was at the Temple on the top center where the stairway is at. I'm wondering if I pressed something else along with it. I'll have to test it out with three other players present, too, since there were three players including myself.

Edit: It might be nothing. I transformed again, but Samus immediately knelt down, though the change frames weren't sped up.
 

0RLY

A great conversation filler at bars and parties
Joined
Nov 18, 2007
Messages
2,681
Location
Temple University, Philadelphia
Transformation time is just brawl loading character data, you can't really make her transform faster... other than pausing the game. And yes, contributing is hard. It's just that every video I watch with Samus includes missile canceling, and I only watch good videos.
 

VirisKnite

Smash Journeyman
Joined
May 13, 2008
Messages
249
Location
South Florida
Actually this reminds me of a really weird match I saw in Spectator Mode. I think 3 of the people got dc'd cause there was one person who was actually doing stuff where as the other 3 were doing really weird erratic stuff. So I think it was comps but it was really strange even for comps, but oh well. So I think it might've been on Great Temple, I just remember Hyrule Temple but I don't play melee stages too much pretty sure there the same though. Anyways the Samus that was in the match right at the beginning went over to the top platform on the right side and transformed first try. Don't think it was faster than usual, but this was relatively close to when brawl first came out so I was like "what?" So maybe the temple being as big as it is may have some effect on transforming. Although now the up>down 4 times thing proves that normal trans can be done semi-consistently.
 

Crystanium

Smash Hero
Joined
Apr 28, 2008
Messages
5,921
Location
California
Transformation time is just brawl loading character data, you can't really make her transform faster... other than pausing the game. And yes, contributing is hard. It's just that every video I watch with Samus includes missile canceling, and I only watch good videos.
Well, there was at least some hope. :( I'll still see if I can have it posted up at YouTube, though. :)

I did a b-air as I was returning from the edge, instead of a f-air. That's got to be something. :chuckle:

Edit: I knelt down quicker than normal again in Training Mode. Twice. I'm not giving up!
 

VirisKnite

Smash Journeyman
Joined
May 13, 2008
Messages
249
Location
South Florida
Yeah Orly, I'm thinking the main Samuses he's seen are one's posted in other char's vid threads. And apparently those Samuses don't check these boards. Man I remember when I didn't know about mc. Don't know how I survived with out it. Btw I know this happens cause I just watched some vids in the lucario board where one was playing a Samus. And in the second one in FD he kind of had the right idea using supers to eat shield but he was spaming then while on the ground. All I could think was why aren't you mc'ing?
 

Elbow

Smash Apprentice
Joined
Dec 3, 2005
Messages
188
Location
Wisconsin
Yeah Orly, I'm thinking the main Samuses he's seen are one's posted in other char's vid threads. And apparently those Samuses don't check these boards. Man I remember when I didn't know about mc. Don't know how I survived with out it. Btw I know this happens cause I just watched some vids in the lucario board where one was playing a Samus. And in the second one in FD he kind of had the right idea using supers to eat shield but he was spaming then while on the ground. All I could think was why aren't you mc'ing?
I usually don't look in other characters video threads for a specific character...

I watched videos here, and I didn't see it. They were using the missiles in the air, but there was a lack of canceling to say the least.
 

King Kuma

Smash Apprentice
Joined
Mar 22, 2008
Messages
77
Location
Not Of This World
Well, this use of the missiles is likely already been discovered, so I'm not going to try and steal credit for it, or anything, but I have found this pretty good use for the missile(s) which includes both a faster rate of fire for 2, or simply cutting the lag off of 1.

This is relatively simple, so there's no need for complicated explanations. All you have to do, is shoot a missile just before landing. If timed right, the missile will launch, and Samus will immediately return to her normal grounded state. Utilizing this, you can fire 2 missiles in about half the time you otherwise could. You shoot your first in the air, land (and have you lag canceled), and proceed to shoot your second, very quickly after your first. This is good for mind-games, and messes up your opponents timing need to block missile after missile, leaving a relatively good chance of them getting hit. If they don't get hit, this probably means they will continue shielding, giving you good time to do whatever else you had in mind to them (or if they were never shielding in the first place, they will have to do something to avoid getting hit, resulting in vulnerability for them).

Well there you have it. Great use for missiles, in my opinion. I'm sorry if this was already known and I look like an idiot for posting it, but I just haven't been seeing it used in the videos I've been watching. Thank you for you time.

In other words a Missile Cancel :chuckle:
 

hellbourne

Smash Cadet
Joined
Mar 28, 2007
Messages
44
The samus transformation time thing that dryn's been talking about is a result of the lag I'm pretty sure. The transformation time isn't a set number of frames, it's just how long it takes to load the model. In fact, I might go so far as to say the lag was caused by the transformation because everyone's wii had to update the samus model. The result would be a long pause at one from, or multiple slow frames while the model loads, and then you're done transforming before the other characters have moved very far. In other words, the game time that passed is shorter, but the actual time was probably the same.
 

Crystanium

Smash Hero
Joined
Apr 28, 2008
Messages
5,921
Location
California
The samus transformation time thing that dryn's been talking about is a result of the lag I'm pretty sure. The transformation time isn't a set number of frames, it's just how long it takes to load the model. In fact, I might go so far as to say the lag was caused by the transformation because everyone's wii had to update the samus model. The result would be a long pause at one from, or multiple slow frames while the model loads, and then you're done transforming before the other characters have moved very far. In other words, the game time that passed is shorter, but the actual time was probably the same.
I think it's the result of lag as well. I didn't perform so well in that battle. That isn't to say that I lost. No, I won that match. The lag wasn't helping, though. Still, even in that lag, the transformation was fast. Had I not noticed it, I would have not kept the video. If anyone wants to see it in a better quality, I still have the video, and I can send it to you. You'll just have to send me your Wii and SSBM Code.
 
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