Doing this because I don't want to write my essay.
Rat:
Pros: quick, amazing recovery, reliable smash attacks, great utilt and can combo/kill easily. Can Jabgrab.
Cons: Not many cons I can think of. Pretty good all around. Oh, basically only has three colors to choose from, because green hat pikachu is gross.
Rating: 9/10.
Important Tips: Learn/Know how to use "Pikachu go farther" as I call it. (Extended UpB)
Nirby/Kirbs:
Pros: Floaty, so can easily get out of combos. Many jumps for great aerial movement/great recovery. Fantastic fast utilt. Pikachu/Kirby have best uptilts in the game. Very easy to combo with. Great dair spike that can be used to follow up with other moves when opponent is on the ground, and strong to kill with off the side. Cool neutral B to kirbycide/whatever. Super quick/reliable forward smash
Cons: Light, so can die and fly easily. Doesn't have a "Normal" upair//his upair is inferior to his other moves//mostly never used. UpB can be predictable, but not usually a problem.
Rating: 8/10
Tips: Don't feel bad if you main kirby
Douglas Falcon aka Captain Cheapshot:
Pros: Super easy to combo with. Fast. Great follow up moves. All his aerials are really good. Heavy. Cool black outfit. Falcon Punch? Funnest taunt cancels.
Cons: Heavy, so can be combod easily. Bad recovery.
Rating: 8/10
Tips: Get used to doing a 1 2 3 upB combo (forward throws, upsmashes (upsmash leads to combo) and upairs, then figure out all the other cool combos he can do like with his fair into dair off edge.
Cox/Pewpew:
Pros: Fast. Can combo very well. Can use moves such as downair and uptilt to do a 0-death combo. Upsmash kills super well. AMAZING jab. Laser camp. Basically all his moves can go into combos, so that's cool. Shinespike
Cons: Predictable recovery, can be gimped like falcon.
Rating: 7.5/10
Tips: learn to Short Hop Double Laser (and full hop triple laser) for camping, and learn to shine cancel. He can be weird to get used to comboing with at first, but is fun once you get it down.
Mayo/Blario:
Pros: Mario is underrated. He has great moves that can combo and kill and has amazing recovery. Can jabgrab. Great downair/great upair. Can gimp kill using downair off the edge twice and still make it back. Upair combos well as long as you Z cancel. Fair is great for killing, along with Usmash. Fireballs are super great. Shoot fire ball then go in for grab or something. Good dash attack. UpB has very high priority.
Cons: Kind of slow. Most of his aerials don't have super high priority.
Rating: 7/10
Tips: Get good at button mashing that B button for extended recovery using mario tornado (Down B)
Yoda:
Pros: Can DJC. Uptilt has same knockback every time/great for combos. Forwards tilt is really good, can be used to break shields but more importantly puts them at a perfect spot in hitstun to jump and fair, which is yoshi's great spike. Dair can do more damage than any other attack in the same and can break shields. Can chain Upairs and kill with them. Strong smash attacks. Eggs have really high knockback if you can snipe them off the edge. Down B can be used to grab onto ledge with high priority.
Cons: NO UPB THIRD JUMP. So he can be gimped easily if you're not careful. He does gain superarmor during his second jump though. His smash attacks are very slow to come out so you're more likely to kill with combos to spikes.
Rating: 7/10
Tips: Yoshi is kind of weird to get good with, but can get really good. Learn to parry, it's amazing. (perry? parry. idk)
Monkey:
Pros: Heaviest character in game. Can take a lot of percent before getting knocked off. Really great throw. Farthest grab length, strong back throw, can cargo with forward throw. Can also do infinite throw trap. Forward air is similar to yoshi's//great spike. Down air spikes as well, it's similar to Falcon's. Back air is good. Up air can chain with use of a platform. Down B can be used for setups for combos or super punch.
Cons: Recovery sucks. Can recover horizontally, but not vertically. Very slow. You're limited to what attacks you can use unless you want to get punished.
Rating: 6/10
Tips: If you're playing as DK, a good strategy is to just keep throwing your opponent into a spike. Dont use his dash attack.
Jiggs/"best character in the game":
Pros: Really great aerial attacks. Can combo very well. Rest is great for KOs. Can get out of combos easily. Great air mobility. Can combo using Dair and forward throw with any air attacks. Uptilt is similar to kirby's, and is really good because you can use it to go into rest easily. Heavy characters can just be uptilted then rested for an easy KO.
Cons: Lightest character in the game, so can die at low percents. Very bad vertical recovery, but great horizontal recovery, just like monkey.
Rating: 6.5/10
Tips: Idk you just have to get good with her. Don't miss your rests or you're screwed.
Ness/little boy/guess:
Pros: Can DJC. Upair and Dair z cancel automatically. Down air is ****ing amazing, best spike in the game. I love it. Hit box all around ness's body with it. He has great aerials. All his attacks have really high priority. Can jabgrab. He is easy to combo with. Can heal percent, that's cool, but can be risky.
Cons: Weird/slow second jump. Up B can be easy to punish, so he can be gimped really easily.
Rating: 6.75/10
Tips: Don't let anyone **** with your ness.
Zelda:
Pros: His boomerang is really good. He can spawn bombs. His down air is really great unless you miss the z cancel, but it's easy to z cancel it. All around good aerials. Uptilt can combo. Mostly high priority attacks. Really strong forward smash/forward air, both great for killing. Downtilt can setup for kills. can combo with him pretty easily.
Cons: He is somewhat slow, and most of all, he has terrible recovery. Can be gimped really easily. Some of his attacks are slow but he can still throw out attacks fast.
Rating: 6.25/10
Tips: When you kill your opponent and before he/she comes back try to do the invisible bomb glitch and you'll be the coolest Link.
Lu-enis/Bluigi if you choose blue:
Pros: His upB is a KO move if you're touching someone when you do it. Very satisfying to get. Upairs can combo into it. Down B can actually be used to kill. Can Jabgrab. Pretty good recovery. Best taunt in the game, it could technically kill. Can usually get out of combos
Cons: Very floaty/slow. His fireballs are kind of a letdown. basically useless dash attack.
Rating: 6.25/10
Tips: Dont miss the UpBs and don't do anything stupid.
Sam ***:
Pros: Charge shot can kill easily. Pretty great spike. Strong back air. I'm really trying here. Can escape combos and downB can be useful often.
Cons: Can't really combo. sorry. Slow and long roll that can be punished. Hard to use many of her moves wisely.
Rating: 5.75/10
Tips: Ask @
Cobrevolution
, ha
I know I realize that my rating scale is weird but I don't want to go back and fix it.