DiNoahsaur
Smash Rookie
- Joined
- Apr 15, 2015
- Messages
- 19
I'm sure we've all watched plenty of amazing peach Players, but one of the stands out to me. He has a very particular playstyle--which frankly, has been giving top players (i.e. Zero, M2k, Ryo, Vinnie, etc.) a run for their money.
I'm taking about Umeki.
More Specifically though, he does a particular thing--that SlayerZ and EoE do every now and then--but it is most characteristic of Umeki in my opinion (based on available YouTube Videos).
Check out these two matches as examples:
https://www.youtube.com/watch?v=Lj0LJyiwcnw (Ryo, Ike; vs. Umeki, Peach at Genesis 3)
and
https://www.youtube.com/watch?v=A26SS5PjgyY (Vinnie, Sheik; vs Umeki, Peach over.. ?Wifi?)
Umeki often does the following moveset (usually in the Neutral.. but sometimes not)
Short Hop + Air Dodge -> Float Cancel into Fast Fall
I'm wondering, what does Umeki (and in effect, Peach) gain by doing this?
Some thoughts I have:
----Maybe, the dodge allows for a defensive or offensive mix-up, (because peach can follow-up her SH-Air Dodge with Aerials pretty easily)
----Maybe, the movement is just confusing and will cause the opponent to react in improper ways
----Maybe, the movement is to hold a certain position while being able to approach somewhat safely--and the FFFC at the end is just a necessary movement to allow peach to get to the ground unpredictably/quickly?
Some Questions I feel are unanswered (at least, to me):
-----There must be more to this than meets the eye:
------------Possible, it sets up an advantageous position for Peach, if so... what?
----Does it eliminate, or limit, many approach options from your opponents? if so... which ones?
I'm really curious! I've been kind of nonsensically employing this into my playstyle... but--I suppose I never really was able to figure out why Umeki does it in the first place.
Any opinions, tips, or help would be greatly appreciated!
TL:DR; SH+Air Dodge into FFFC, why?
I'm taking about Umeki.
More Specifically though, he does a particular thing--that SlayerZ and EoE do every now and then--but it is most characteristic of Umeki in my opinion (based on available YouTube Videos).
Check out these two matches as examples:
https://www.youtube.com/watch?v=Lj0LJyiwcnw (Ryo, Ike; vs. Umeki, Peach at Genesis 3)
and
https://www.youtube.com/watch?v=A26SS5PjgyY (Vinnie, Sheik; vs Umeki, Peach over.. ?Wifi?)
Umeki often does the following moveset (usually in the Neutral.. but sometimes not)
Short Hop + Air Dodge -> Float Cancel into Fast Fall
I'm wondering, what does Umeki (and in effect, Peach) gain by doing this?
Some thoughts I have:
----Maybe, the dodge allows for a defensive or offensive mix-up, (because peach can follow-up her SH-Air Dodge with Aerials pretty easily)
----Maybe, the movement is just confusing and will cause the opponent to react in improper ways
----Maybe, the movement is to hold a certain position while being able to approach somewhat safely--and the FFFC at the end is just a necessary movement to allow peach to get to the ground unpredictably/quickly?
Some Questions I feel are unanswered (at least, to me):
-----There must be more to this than meets the eye:
------------Possible, it sets up an advantageous position for Peach, if so... what?
----Does it eliminate, or limit, many approach options from your opponents? if so... which ones?
I'm really curious! I've been kind of nonsensically employing this into my playstyle... but--I suppose I never really was able to figure out why Umeki does it in the first place.
Any opinions, tips, or help would be greatly appreciated!
TL:DR; SH+Air Dodge into FFFC, why?