MikeHaggarTHAKJB
Smash Master
falco: no stale moves buffs shieldpressure, dacus, new neutral b turnaround system buffs the laser...
seriously, what the ****?
seriously, what the ****?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
MikeHaggar is referring to B-reversals which, in addition to turning your character around, completely reverse the momentum of your character on certain B-attacks and is not in Melee.Stale moves has been to work like Melee (it'd be a universal buff even if it wasn't there), turn-around B's can be done in Melee, and shield pressure is all screwed up by Brawl mechanics ATM.
Are people going to ***** for nerfs until Fox/Falco never wins a tournament?
Metroid is correct. Turnaround Neutral B, or "Reverse B" is a mechanic in both Melee and Brawl, while B-reversal was introduced in Brawl and is responsible for Reverse B-Reversals (RBR), AKA "wavebouncing."MikeHaggar is referring to B-reversals which, in addition to turning your character around, completely reverse the momentum of your character on certain B-attacks and is not in Melee.
I'm sure other people are more knowledgeable about Peach changes, but her FSmashes were changed to be more powerful and they cycle instead of being random.as far as the other top/high tiers go that's all I have lol, jiggs is more or less the same in all three, and there were no big moveset changes to peach; the few new moves she got in brawl she still has in PM iirc...
It's not character-specific change since it's a universal mechanic, but Marth can DACUS in PM; it's just that no one does it much because his USmash isn't very good compared to his other options.interesting indeed. I am not a peach player... tho I should goof around with her in pm to see if I was right about the brawl moves
the stuff about Fox falco and marth are obviously only my opinions, but I think that they're reasonible tweaks/alterations to suggest. even though no one asked me, my $0.02*shrugs*
I too would like to see Falco regain some brawl moves. I never stayed out of PM to enjoy Brawl, but I like the idea of some of those moves, or at least the animations returning. They gave him a certain level of class. Besides, they better match his overall "bird like" theme.interesting indeed. I am not a peach player... tho I should goof around with her in pm to see if I was right about the brawl moves
the stuff about Fox falco and marth are obviously only my opinions, but I think that they're reasonible tweaks/alterations to suggest. even though no one asked me, my $0.02*shrugs*
brawl upsmash is better if only because it is situational but less so, and is an actual usable move. wtf is the point of having a DACUS that's totally usless? lolEdit: Marth is not different because he is so well designed overall.Why change what is already solid?
I could take or leave those changes. Upsmash is such a situational move that it works fine the way it is now, as long as you tip it. Brawl counter could give Marth a new kill option at high percents, and his shield breaker I could take or leave. Marth is not different because he is so well designed overall.
It's not character-specific change since it's a universal mechanic, but Marth can DACUS in PM; it's just that no one does it much because his USmash isn't very good compared to his other options.
as i remember vigilante saying, falco's brawl uptilt was a nightmare in a melee like engine, the nair was sorta a give or take, the fair would lead into absurd combos (although the hitboxes could be changed to make it sorta like the flutterhush? I dk lol), and the reflector is obvious lol. I never did see the point of changing the fsmash from brawl back to melee, and the PAL dair is the only actual nerf I agree with.I too would like to see Falco regain some brawl moves. I never stayed out of PM to enjoy Brawl, but I like the idea of some of those moves, or at least the animations returning. They gave him a certain level of class. Besides, they better match his overall "bird like" theme.
Shield breaker is Melee animation because function comes before form, unless both can be integrated into one, as in DK's dash attack. If you can muster a way to have Brawl shield breaker but with Melee function, by all means share it.the shieldbreaker is a pet peeve of mine, because the melee attack is not the way he does the move in his games. so Donkey Kong gets a roll attack like he does in his games, but Marth's shieldbreaker gets changed from the way he actually does it in his games back to a misrepresentation because melee? meh
how is brawl shieldbreaker hard to hit with if you know how it hits? I will admit that melee shieldbreaker can be used for edgeguarding sometimes, after maining the character for almost 11 years (6 as a casual, 5 as an amateur competitive) I can say that shieldbreaker is one of the least used moves for Marth in melee for me, and I very rarely see other marths use it. a sleeping puff is a satisfying exception lol.Marth's shield breaker in Melee is better than his Brawl one anyway. Better area of attack makes it easier to hit with and less awkward to use. I could care less if it was a misinterpretation.
well it helps that DK's dash attack totally sucked lol. the problem with combining them is that the brawl one is a focused attack that rewards precision, and melee's is sorta like a really slow, chargable fsmash you can do in the air.Shield breaker is Melee animation because function comes before form, unless both can be integrated into one, as in DK's dash attack. If you can muster a way to have Brawl shield breaker but with Melee function, by all means share it.