I don't see what's stopping Sakurai from creating a "skill level" option in Smash 4? I just don't see why not. For instance:
The game has an option in the settings menu, default set to "Casual" that plays much like brawl, or whatever new mechanics they are making into the game.
You can then switch the setting to "advanced", "technical" or whatever you want to call it that would cater to a more competitive crowd. This would allow for specialized techniques such as wavedashing, l-canceling, dashdancing, etc.
This "advanced" mode could also change core key components such as air stalling, character movement and fall speed, etc.
Hell, you could even give it an options list, so for instance once you select "advanced mode", it then has a sub-set of options that you could use to turn certain settings on or off (for instance, you could turn L-canceling on, but turn off air stalls).
This would allow players to customize the game to their liking, would allow for many options in competitive play, but also cater to the casual audience. By making the game default at casual, you also wouldn't have to worry about casual players just picking up the game and potentially getting frustrated by an "increased difficulty level".
Thoughts?
UPDATE: To those, saying that it will "split the community", this is from one of my responses further down as to why I don't think it would do that:
"The community has always had their differences of opinion, but has always been able to come to an agreement of terms. That's how certain moves/combos get banned. That's why the west coast used to use items and the east coast didn't, but it was decided later that no items would be used. The option to use items was still there, it was just decided that they wouldnt. Once something is "universally decided upon", then the community will adhere and follow.
Saying that having options is a bad thing is akin to saying that we should live in a communist society to prevent the possibility of people arguing over what job they have. Options are always a good thing."
The game has an option in the settings menu, default set to "Casual" that plays much like brawl, or whatever new mechanics they are making into the game.
You can then switch the setting to "advanced", "technical" or whatever you want to call it that would cater to a more competitive crowd. This would allow for specialized techniques such as wavedashing, l-canceling, dashdancing, etc.
This "advanced" mode could also change core key components such as air stalling, character movement and fall speed, etc.
Hell, you could even give it an options list, so for instance once you select "advanced mode", it then has a sub-set of options that you could use to turn certain settings on or off (for instance, you could turn L-canceling on, but turn off air stalls).
This would allow players to customize the game to their liking, would allow for many options in competitive play, but also cater to the casual audience. By making the game default at casual, you also wouldn't have to worry about casual players just picking up the game and potentially getting frustrated by an "increased difficulty level".
Thoughts?
UPDATE: To those, saying that it will "split the community", this is from one of my responses further down as to why I don't think it would do that:
"The community has always had their differences of opinion, but has always been able to come to an agreement of terms. That's how certain moves/combos get banned. That's why the west coast used to use items and the east coast didn't, but it was decided later that no items would be used. The option to use items was still there, it was just decided that they wouldnt. Once something is "universally decided upon", then the community will adhere and follow.
Saying that having options is a bad thing is akin to saying that we should live in a communist society to prevent the possibility of people arguing over what job they have. Options are always a good thing."
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