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Why L-cancelling may be out

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Afro_Ninja

Smash Apprentice
Joined
Jul 11, 2004
Messages
174
Location
Columbus
This is just an idea I came up with, so don't take it to heart.

L-cancelling may be removed in order to simplify the online component of brawl. In any given match of smash bros, especially with four players, there's quite a bit going on. The more button presses and control stick movements that happen, the more data that has to be synced with all the players.

Now of course, pressing L/R in the air still has to account for the times you can airdodge, and the times you can tech... but removing l-cancelling means one less thing to worry about. Then again a majority of matches online will be 'noob' players, who play with the wiimote and can't do anything but walk around and attack. So frequent l-cancellers would be in the minority.

But still, l-cancelling is about the only technique that can be removed/set to auto. Honestly, when don't you want to l-cancel?

It's still likely that it was just removed in the demo, but just something to think about.

EDIT:
ok, I just read gimpyfish's updated impressions on l-cancelling (l-cancel is auto when fast falling)
which would still fit, seeing as how you still don't need to press a button for it
 

andb

Smash Rookie
Joined
Oct 22, 2007
Messages
1
The amount of data needed to be transmitted for a button press is pretty low - something along the lines of 8 bits + a timestamp, depending on how the button press information is sent to the Wii. Since a 802.11g connection is 54 megabits per second peak, I'm gonna say that that amount of data transmission is pretty negligible. Then again, I'm not programming it, so just tossing it out there.
 

Lemon Drop

Smash Lord
Joined
May 16, 2006
Messages
1,286
Location
KY, USA
So they pretty much took out a advance technique because they wanted less input for wifi? Well this could be possible but not everyone even has access to the internet with their Wii's. So it only benefits only a certain percentages.
 

Afro_Ninja

Smash Apprentice
Joined
Jul 11, 2004
Messages
174
Location
Columbus
The amount of data needed to be transmitted for a button press is pretty low - something along the lines of 8 bits + a timestamp, depending on how the button press information is sent to the Wii. Since a 802.11g connection is 54 megabits per second peak, I'm gonna say that that amount of data transmission is pretty negligible. Then again, I'm not programming it, so just tossing it out there.
negligible but it could add up on a worldwide scale for the whole network
 

Monshou_no_Nazo

Smash Journeyman
Joined
Oct 7, 2007
Messages
421
Location
Oklahoma
I think it's more of an issue of prediction than overloading a Network (remember: WiFi is P2P based as well, so distance lag is much more of an issue than bandwidth is).
 
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