Because short hop is supposed to be a difficult to perform tool
Says who? 1. The devs already added a macro for it. 2. Skill checks are important, yes, but one less won't hurt Ultimate, which is already chock full of advanced tech to learn. 3. Ideally,
advanced techniques have a higher execution barrier, not bread and butter mechanics that are essential for players of every skill level.
It can't be THAT hard to tap the jump button to do a short hop. If you've ever played a 2D platformer, you'll get what I'm saying.
No, it isn't
that hard, but why should it be hard at all? Again, this is a bread and butter, basic mechanic of the game that every player of every skill level needs to play the game. The average player probably SHs more in one match than jab or grab. Something so fundamental that it must be performed dozens of times every match should have its own button. "But wavedashing in Melee" -- well there's a reason Melee is notorious for being inaccessible to new players, and at least it
looks like it should be hard to do -- swag moonwalking is your just reward for learning to wavedash consistently. Now compare that to a mini jump
. Personally I drop a SH maybe 1/15 times in a real match. When I drop a wavedash in Melee I'm like "Well, I was trying to do some tricky ****". When I drop a SH in any Smash title I'm like "Do I really need to spend more hours developing muscle memory just to get a little jump"? It's just so unnecessary to me.
Imagine:
+
+
this was the input for grab, and I'm like, "Why not just put it on one button?", and you guys say, "It's not even that hard". Okay, but it's still randomly more difficult than it should be, right?