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Why is no life wavedashing considered hard

Acryte

Smash Ace
Joined
Mar 30, 2005
Messages
986
OP forgot [Serious Topic] tag for thread title and delivered underwhelmingly :(
 

comfygoth

Smash Rookie
Joined
May 23, 2016
Messages
3
Location
PA
It's when you roll to the very edge of a stage, and wavedash back and fast fall to grab ledge, it's considered very hard, as stated by players such as cactaur
To do anything super consistently could be considered difficult, but in the case of "no life wavedashing" I can imagine it is probably easier to do with some characters than others which might make it harder to do consistently with Fox than say Ganondorf. Either way it is just about effort and getting the timing down. Also, a lot of pros will say something is hard to make people who suck like me not feel bad for messing it up repeatedly.
 

weegee the green wonder

Smash Apprentice
Joined
Apr 11, 2015
Messages
95
Location
Knoxville, Tennessee
NNID
hamby1
3DS FC
0232-9266-0923
To do anything super consistently could be considered difficult, but in the case of "no life wavedashing" I can imagine it is probably easier to do with some characters than others which might make it harder to do consistently with Fox than say Ganondorf. Either way it is just about effort and getting the timing down. Also, a lot of pros will say something is hard to make people who suck like me not feel bad for messing it up repeatedly.
Lol that is true, but I was just a little baffled by hearing it was hard cuz it's really not
 

-ACE-

Gotem City Vigilante
Joined
Sep 25, 2007
Messages
11,536
Location
The back country, GA
It's when you roll to the very edge of a stage, and wavedash back and fast fall to grab ledge, it's considered very hard, as stated by players such as cactaur
Visually, when you press down and let go should be pretty much right before you leave the stage. It honestly feels to me like it's slightly buffered but I'm not sure.

Since you're a ouija main, your "no life" wavedashing should be perfect wd into instant dash shieldstop, and react immediately oos. This is the best way to control his movement and practically utilize his speed. So far I've only seen Blea Gelo use this well. You can react immediately oos by hitting R and c-up at almost the same time. It takes practice to get aerials out but it's worth it, this allows for much more precise wavedashes and spacing of aerials.
 
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