Please, let me clarify this since people keep complaining about Warlock Punch:
I don't think Warlock Punch should be replaced with a friggin' projectile. It does NOT help his playstyle at all and it's too much of a hassle to code for something insignificant. Changing into a projectile would not get used, as Ganondorf would be terrible with spacing and he already has decent approach options available to him. I also don't think it should be a "charged" punch because that kind of seems a bit ludicrous since his game is nothing like that unlike DK's. If people really want this removed, I think the best way to look at it would be a sort of Lucas-y Offensive Up Special. The triforce should definitely be implemented into the animation like him holding it or hovering above him or something, and he would get either a small increase in damage on either aerials/smash/specials, a slightly larger knockback on aerials/smashes/specials, or slightly increase his ground mobility. This move would have a duration of 10, 15 or 20 seconds and if the move would go with knockback increase or damage increase then he would completely lose it after 2 or 3 attacks, much like how Lucas' works. Other than that, I'd leave it alone. I mean, why are people trying to get mileage out of this move when it's not really necessary? It's like Puff players trying to give Sing a different move when she's already really solid and doesn't really need any of her specials bar Pound and Rest. Ganondorf focuses more on being aggressive, applying punishes, keeping pressure, and an in-your-face moveset. Heavy characters being too good is apparently frowned upon hence all the Booza whining. Ganondorf is really solid and I love and enjoy playing him. Kudos to whoever is the main developer on Ganondorf for this awesome buff.