GamenerdAdvance
Smash Apprentice
- Joined
- Nov 11, 2007
- Messages
- 90
Think about it. It's a relatively simple game at heart. It has, what, 12 stages (including 1P ones), 12 playable characters, and everything is basically held together with a string of thin programming and basic polygon models. It was a low-budget game. Everything was minimalistic and easy.
So why has no-one hacked it?
Theoretically, it shouldn't be THAT hard, with a good year or so of chipping away at the game, to create programs that can hack SSB64. The only hacking for it I've seen is dead end stuff like texture and music changes. What if the game had a dedicated base of hackers/researchers like SM64, or F-Zero X, or the Genesis Sonic games? We could potentially things like stage editors and character editors. Stages, for example, are, as far as I'm aware, a layer of collision information with a low-res polygon model placed over the top, an even lower-res flat background, a piece of MIDI music and a few stage-dedicated objects like moving platforms and tornadoes. In all honesty, it shouldn't be hard to hack; no harder than any of the games that we've already seen move forward in the reverse-engineering scene, at least, but nobody seems willing.
So, is there any reason why we, as a community, haven't dug our claws into this game? Laziness? Unwillingness? Or perhaps I've under-estimated it's complexity in comparison to likes of games like SM64?
So why has no-one hacked it?
Theoretically, it shouldn't be THAT hard, with a good year or so of chipping away at the game, to create programs that can hack SSB64. The only hacking for it I've seen is dead end stuff like texture and music changes. What if the game had a dedicated base of hackers/researchers like SM64, or F-Zero X, or the Genesis Sonic games? We could potentially things like stage editors and character editors. Stages, for example, are, as far as I'm aware, a layer of collision information with a low-res polygon model placed over the top, an even lower-res flat background, a piece of MIDI music and a few stage-dedicated objects like moving platforms and tornadoes. In all honesty, it shouldn't be hard to hack; no harder than any of the games that we've already seen move forward in the reverse-engineering scene, at least, but nobody seems willing.
So, is there any reason why we, as a community, haven't dug our claws into this game? Laziness? Unwillingness? Or perhaps I've under-estimated it's complexity in comparison to likes of games like SM64?