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Why has nobody really tried hacking SSB64?

GamenerdAdvance

Smash Apprentice
Joined
Nov 11, 2007
Messages
90
Think about it. It's a relatively simple game at heart. It has, what, 12 stages (including 1P ones), 12 playable characters, and everything is basically held together with a string of thin programming and basic polygon models. It was a low-budget game. Everything was minimalistic and easy.

So why has no-one hacked it?

Theoretically, it shouldn't be THAT hard, with a good year or so of chipping away at the game, to create programs that can hack SSB64. The only hacking for it I've seen is dead end stuff like texture and music changes. What if the game had a dedicated base of hackers/researchers like SM64, or F-Zero X, or the Genesis Sonic games? We could potentially things like stage editors and character editors. Stages, for example, are, as far as I'm aware, a layer of collision information with a low-res polygon model placed over the top, an even lower-res flat background, a piece of MIDI music and a few stage-dedicated objects like moving platforms and tornadoes. In all honesty, it shouldn't be hard to hack; no harder than any of the games that we've already seen move forward in the reverse-engineering scene, at least, but nobody seems willing.

So, is there any reason why we, as a community, haven't dug our claws into this game? Laziness? Unwillingness? Or perhaps I've under-estimated it's complexity in comparison to likes of games like SM64?
 

Altaz Link

Smash Apprentice
Joined
Jan 17, 2009
Messages
101
Location
Chicago, Illinois
Yeah it wouldn't be that hard just use Action Replay.

And no I haven't hacked it yet. Mostly because I don't know what will happen to it.
 

Superstar

Smash Champion
Joined
Feb 9, 2007
Messages
2,351
Location
Miami, Florida
Action Replay does not hack SSB64. Well, not the kind of hacking he means. You can't make stages with AR. AR is not hacking. You can hack to make an AR code, but using the code is not really "hacking".

It's just lack of a general base. I'd try it, but, eh, I'd have to spend all of my free time on that.
 

.Marik

is a social misfit
Joined
Sep 2, 2008
Messages
3,695
Because the game is already screwed up enough as it is.

Just use Samus, and Up-B, and a glitch will happen.

Throw a shell, and a glitch will happen.

Roll with Mario on the Mushroom Kingdom stage, and a glitch will happen.

And besides, nobody owns it anymore to really care about it. Well, most people don't.

And I'm positive people have hacked this before.

It's not exactly the most complicated thing in the world.
 

Surri-Sama

Smash Hero
Joined
Apr 6, 2005
Messages
5,454
Location
Newfoundland, Canada!
Because the game is already screwed up enough as it is.

Just use Samus, and Up-B, and a glitch will happen.

Throw a shell, and a glitch will happen.

Roll with Mario on the Mushroom Kingdom stage, and a glitch will happen.

And besides, nobody owns it anymore to really care about it. Well, most people don't.

And I'm positive people have hacked this before.

It's not exactly the most complicated thing in the world.
post this in the social thread please
 

Metrofan

Smash Cadet
Joined
May 11, 2007
Messages
44
Location
Orlando, Florida
I'm still waiting on the mentally illed guy known as Master Hand to make final destination playable on ssb64 (he said some guys were working on it like 2 years ago)
 

KoRoBeNiKi

Smash Hero
Writing Team
Joined
Apr 26, 2007
Messages
5,959
Location
Brooklyn, NY
Slippi.gg
KORO#668
People have hacked smash 64 online but not that many people care about offline smash 64.

Also, older systems are harder to hack than newer ones.
 

Superstar

Smash Champion
Joined
Feb 9, 2007
Messages
2,351
Location
Miami, Florida
Backwards Koro, backwards.

Newer systems are harder to hack than older ones. Unless the newer system is 2D like GBA.

NES is easier to hack than N64, partially from all the NES hacking resources out there. Same with SNES. N64...few stuff.
 

Skrlx

Smash Champion
Joined
Jan 18, 2008
Messages
2,673
I'm still waiting on the mentally illed guy known as Master Hand to make final destination playable on ssb64 (he said some guys were working on it like 2 years ago)
you can use final destination online.

just use the p2 controls cpu code+p1 character switch+skip to masterhand = final destination
 

Superstar

Smash Champion
Joined
Feb 9, 2007
Messages
2,351
Location
Miami, Florida
Yes, how?

Player 1 can go 0-1, but Player 2 only 1. And when you lose, it's either continue if player 2 wins, or you have to roll the credits.

Is there a skip credits cheat?
 
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