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Why do people like traditional fighters?

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Quillion

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They're slow, they have stiff movement, there's not much room to avoid projectile spamming, there's barely any counterplay to combos, they have this BS where you have to turn your control stick and hit buttons in a certain way...

What do people see in them?
 

pershona

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Not all of them are slow, and slow isn't a bad thing always.

Again not all of them have stiff movement like MvC for example.

You can easily avoid projectile "spam" depending on the game and character.

A lot of games have combo breakers and inescapable combos aren't always a bad thing.

I don't see how moves requiring excecution is a bad thing.

Your post makes it seem like you just really suck at fighting games or don't have much experience with them.
 

Spak

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Yeah, I've noticed that some fighting games are significantly more campy than others. For example, your perception of traditional fighters would be very different based upon which game you are watching, since they all have their significant differences (Persona cards, HD, Guard Meters, Supports, ways of countering, Drive Cancels, etc.) In addition, some games take measures to discourage camping, such as the tension bar depreciating over time in Guilty Gear and set scroll boundaries.
 

shadenexus18

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If fighting game franchises like Tekken, Street Fighter Virtua Fighter, Mortal Kombat, and Street Fighter have survived this long then they must be doing something right.
 

Kurri ★

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i agree and I don't even play them, but after watching some ultra street fighter IV and guilty gear games at EVO, I'm really considering getting into them. Maybe I'll pick up SF V, or mess aroumd with IV.
Well if you're thinking about getting into SFV I'd suggest getting into USFIV only because it'll give you some sort of a head start.
 

finalark

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I don't know how much staying power USFIV is going to have (SFIIITS still has an active competitive scene) but it's worth picking up if you're new to the series. The roster might be a bit overwhelming but if you're willing to put the time into it then it will help you get the hang of the game and what characters you like to play.

SFV is probably going to take an iteration or two before it gets into full swing anyway, so I wouldn't worry about it.
 

moist teabag

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I don't know how much staying power USFIV is going to have (SFIIITS still has an active competitive scene) but it's worth picking up if you're new to the series. The roster might be a bit overwhelming but if you're willing to put the time into it then it will help you get the hang of the game and what characters you like to play.

SFV is probably going to take an iteration or two before it gets into full swing anyway, so I wouldn't worry about it.
i picked up ultra mega street fighter IV arcade edition or whatever its called bc it was free and that was super dead, but while fooling around i did quite enjoy Dudley (most for his aesthetic but ¯\_(ツ)_/¯)
 

finalark

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Virtua Fighter,
Virtua Fighter is a criminally underrated series that unfortunately has to live in the shadow of much more successful series. Especially Tekken, which it admittedly has a number of similarities. To be fair, Virtua Fighter came first and Tekken lifted a number of concepts from the first two games.

I really want to see Virtua Fighter show up at evo. It has a ton of competitive potential but lacks the spotlight it deserves.
 

vexoskeleton

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Virtua Fighter is a criminally underrated series that unfortunately has to live in the shadow of much more successful series. Especially Tekken, which it admittedly has a number of similarities. To be fair, Virtua Fighter came first and Tekken lifted a number of concepts from the first two games.

I really want to see Virtua Fighter show up at evo. It has a ton of competitive potential but lacks the spotlight it deserves.
3d fighters are mad weird and atleast tekken has way too much **** you have to learn in term of what your character and other characters can do which makes it so no one really wants to delve deep into the games.
 

finalark

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3d fighters are mad weird and atleast tekken has way too much **** you have to learn in term of what your character and other characters can do which makes it so no one really wants to delve deep into the games.
Tekken has a very, very big following. Hell, Soul Calibur did too before it became a dress-up game. At one point Virtua Fighter had quite a fan base before SEGA forgot how to advertise games that weren't about blue rodents.

I am mad bias since I played a ton of Tekken and SC long before I even touched any 2D fighters, but I really don't think they're that hard to learn. Yeah, the command list is intimidating but only because every single possible input is listed. If Street Fighter did that you can bet they would have big command lists too.

And honestly, learning what your character can do and how to counter other characters is a big part of any fighting game. It's no different from 2D fighters except you have to account for where your opponent will be in a 3D environment. Yeah, it can feel jarring if you've only played 2D fighters but after you've played a few rounds and gotten it down then it's not too hard.
 

Zink Imp

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This is a bait thread and you all got hooked.

Tekken has a very, very big following. Hell, Soul Calibur did too before it became a dress-up game.
Tekken is the number one fighting game franchise ever. Too bad the Tekken following isn't popular in America.
It's not popular here, but in Asian countries it's really big, especially Korea.
It's like a reverse Street Fighter. Only about 10% of SF players are Asian.

Also Soul has a big following in Europe.
Can't wait for SCVI.

...right?
 

finalark

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This is a bait thread and you all got hooked.
Hey, it sparked some good discussion. How bad could it be?

Tekken is the number one fighting game franchise ever. Too bad the Tekken following isn't popular in America.
It's not popular here, but in Asian countries it's really big, especially Korea.
It's like a reverse Street Fighter. Only about 10% of SF players are Asian.

Also Soul has a big following in Europe.
Can't wait for SCVI.

...right?
SC had a pretty sizable following in NA until SCIII came out. There was a small scene for SCIV for a while (it was even at evo at one point). But the competitive scene for SCV is basically nonexistant as far as I know.

I do wish Tekken would get more popular out here. 2D fighters are great, but I'd like to see 3D ones get more love.
 

Zink Imp

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Hey, it sparked some good discussion. How bad could it be?



SC had a pretty sizable following in NA until SCIII came out. There was a small scene for SCIV for a while (it was even at evo at one point). But the competitive scene for SCV is basically nonexistant as far as I know.

I do wish Tekken would get more popular out here. 2D fighters are great, but I'd like to see 3D ones get more love.
Here on the East Coat we gave SCV some love. There's also a few tournaments here and there, like at East Coast Throwdown.
 

finalark

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Here on the East Coat we gave SCV some love. There's also a few tournaments here and there, like at East Coast Throwdown.
Here on the west coast if you want to play anything but Smash there isn't a whole lot of locals. I remember BB was popular around here for a little bit and there's a small Street Fighter scene, but that's pretty much it.
 

Kurri ★

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This is a bait thread and you all got hooked.
Oh trust me, I know. Many of us have been trying to explain to @ Quillion Quillion that traditional fighters aren't inferior to smash, but hey, why not have a discussion about it? We helped influence someone try USFIV so that must mean something.
 

AZ_Spellbound

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If you're looking for a more smooth and fast fighter, i would recommand Skullgirls XD
 

Minato

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Tekken in Asia is like MK in America. Numbers are so huge across the board with casuals and hardcore.

And rumor is that VF6 is in the works, so here's hoping.
 

finalark

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And rumor is that VF6 is in the works, so here's hoping.
I certainly hope so. If SEGA ends up pulling through on that then it needs a good netcode. When I was a kid a friend of mine and I used to regular a now-closed arcade just to play Virtua Fighter 4. By the time VF5 came out that friend had moved away and everyone I showed it to dismissed it as a Tekken clone. Since I had the PS3 version there was no online, so nobody to play with.
 

shadenexus18

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Virtua Fighter is a criminally underrated series that unfortunately has to live in the shadow of much more successful series. Especially Tekken, which it admittedly has a number of similarities. To be fair, Virtua Fighter came first and Tekken lifted a number of concepts from the first two games.

I really want to see Virtua Fighter show up at evo. It has a ton of competitive potential but lacks the spotlight it deserves.
Virtua Fighter is only underrated because it lacks a visual epilogue, ending, and storyline for it's characters. Other than that you are quite correct. VF has tons of fighters you can choose from, and it plays smoothly.

Oh and VF has tournaments. They just are not in America. In Japan, the best Virtua Fighter player is "Homestay Akira." He is really really good with Akira Yuki.
 

oZzIIgk

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I never understood the appeal of most 8wayrun games, but I do love the Soulcalibur series.
Also, saying that you don't find traditional fighters fun just means you haven't played MvC.
 

Juushichi

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hm, they're fun and offer a lot of different things to people because the systems do vary rather greatly between games.

For reference, I started playing (non competitively) with SFII and one of the MKs.

Competitively, I've skimmed around a fair amount of games.

3S doesn't really play like USFIV. Inj/MKX/MK9, etc have differences. You get a lot more variety between anime games.

Arcana Heart for a long time was the most fun I've ever had in a FG system. I sorta liked GG, but hated BB. Persona is different. Hell, Aquapazza looks like an air-dasher but plays like anime SFII lol. UNIEL also looks like a dasher version of an anime game and plays pretty grounded w/ interesting systems.

You really can find a lot of different things to like about various titles.
 

Quillion

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Your post makes it seem like you just really suck at fighting games or don't have much experience with them.

Don't ever say that again you ******.

I never understood the appeal of most 8wayrun games, but I do love the Soulcalibur series.
Also, saying that you don't find traditional fighters fun just means you haven't played MvC.
It's a pretty good experience, but ultimately a broken mess of OP combos and unbalanced characters.

But then again, maybe I'll reduce my stance to "Most Traditional Fighters" suck. Most of them have the problems of Smash U relative to Melee but on a much greater scale, but games like Virtual Fighter look interesting.
 

pershona

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Don't ever say that again you ******.


Well your post make it seem like you're bad at them considering you complain about zoning with projectiles and basic inputs and call it BS instead of just actually learning to do it.
 
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Quillion

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Well your post make it seem like you're bad at them considering you complain about zoning with projectiles and basic inputs and call it BS instead of just actually learning to do it.
You didn't even watch the video.

The point is that I suck at it because I hate dealing with it, not the other way around.

At least in Melee you have tons of options to deal with them, not the least of which is a universal p-shield reflector.
 

pershona

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You didn't even watch the video.

The point is that I suck at it because I hate dealing with it, not the other way around.

At least in Melee you have tons of options to deal with them, not the least of which is a universal p-shield reflector.
Even in Melee stuff like P-Shield won't help too much counter Fox's laser, so heavy projectile usage can be a problem even in Melee.
Also calling something like projectile usage "spam" just sounds very scrubby imo.
 

finalark

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@ Quillion Quillion just because a genre isn't for you doesn't make it bad. It sounds like you really don't understand the ins and outs of traditional fighters and that you're unfairly trying to compare it to Melee.

Oh yeah, and projectile spam can be dealt with by jumping over them and then zoning your opponent to death.
 

Quillion

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@ Quillion Quillion just because a genre isn't for you doesn't make it bad. It sounds like you really don't understand the ins and outs of traditional fighters and that you're unfairly trying to compare it to Melee.

Oh yeah, and projectile spam can be dealt with by jumping over them and then zoning your opponent to death.
I hate the Castlevania jumping in traditionals, though.
 

finalark

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I hate the Castlevania jumping in traditionals, though.
Then the genre just isn't for you. It's okay if the only fighting game you like is Smash, but you have to understand that there are a ton of other fighters out there with their own merits. Because honestly, right now your opinion seems to boil down to "traditional fighters aren't like Smash, so they're bad."
 

oZzIIgk

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Comparing Smash to a traditional fighter is like comparing a MOBA to an RTS. They're mechanically similar and conceptually related, but very different.
 

finalark

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Comparing Smash to a traditional fighter is like comparing a MOBA to an RTS. They're mechanically similar and conceptually related, but very different.
Why do people even like MOBAs? You only get to control one unit, you can't build your base, there's no workers gathering resources, people only really play on one map, and then there's that BS where you have to manually pick and activate your unit's abilities...

What do people see in them?
 

Kurri ★

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Why do people even like MOBAs? You only get to control one unit, you can't build your base, there's no workers gathering resources, people only really play on one map, and then there's that BS where you have to manually pick and activate your unit's abilities...

What do people see in them?
Had I not realized you were joking, I would've given you my reason on why i like DotA
 

Enderwoman

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Quillion just because you're terrible at video games doesn't mean they're bad :) Not everybody thinks like you do :)
 
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