Zeekfox
Smash Cadet
So, I love playing Smash, but I really don't have people to play offline all that often, and my internet is awful to the point where I'd rather play the AI than try to play online and lose due to the intense lag. It gets pretty bad when my recoveries get me killed free because by the time I see my opponent move towards me, it's too late to get my character to actually do something about it.
But when I set the AI to level 9...the computer will often react instantly to whatever you do. I find that an aireal AI opponent, if they aren't hitting me, air dodges something like 80% or more of incoming attacks. However, if you play against an AI and just never attack, they never air dodge at all. They might tap the shield some, even sidestep randomly, and certainly they'll roll about, but they won't air dodge until you hit an attack button.
Not only is it annoying for the AI to react so fast to inputs, but an integral part of the game involves aireal situations where failing to air dodge an attack either gets you killed. Because of that, you might elect to attack an opponent as soon as you're close enough, or hope they anticipate the immediate attack and hit them after they air dodge. The AI? Your best bet is to attack immediately every time, because if it's going to dodge, it'll dodge regardless of your timing, and delaying an attack often leads the AI to decide to press a button and hit you first.
I'd love it if the AI would air dodge too soon every now and then. It shouldn't happen so reliably that it's exploitable, but enough so that it rewards you for at least attempting to hit aireal opponents for an edgeguard or up-air that kills because you're closer to the blastzone. Because, you know, I like practicing these techniques for when I get to play real opponents, even though they very rarely work on the AI. Mostly I just try to make it so the attempt was aimed correctly (so that the AI's godmode dodge was necessary for them to survive), despite the lack of a KO result.
But when I set the AI to level 9...the computer will often react instantly to whatever you do. I find that an aireal AI opponent, if they aren't hitting me, air dodges something like 80% or more of incoming attacks. However, if you play against an AI and just never attack, they never air dodge at all. They might tap the shield some, even sidestep randomly, and certainly they'll roll about, but they won't air dodge until you hit an attack button.
Not only is it annoying for the AI to react so fast to inputs, but an integral part of the game involves aireal situations where failing to air dodge an attack either gets you killed. Because of that, you might elect to attack an opponent as soon as you're close enough, or hope they anticipate the immediate attack and hit them after they air dodge. The AI? Your best bet is to attack immediately every time, because if it's going to dodge, it'll dodge regardless of your timing, and delaying an attack often leads the AI to decide to press a button and hit you first.
I'd love it if the AI would air dodge too soon every now and then. It shouldn't happen so reliably that it's exploitable, but enough so that it rewards you for at least attempting to hit aireal opponents for an edgeguard or up-air that kills because you're closer to the blastzone. Because, you know, I like practicing these techniques for when I get to play real opponents, even though they very rarely work on the AI. Mostly I just try to make it so the attempt was aimed correctly (so that the AI's godmode dodge was necessary for them to survive), despite the lack of a KO result.