Tito Maas
Smash Ace
Thread title explains it all, really. I don't have much of an OP to write besides the fact that I enjoy the risk-reward behavior and mindgames that can occur at walk-offs.
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There's a world of difference between edgeguarding and camping a permanent walkoff. First, the person being edgeguarded made a big mistake or he wouldn't be in that position. Second, he has a good chance of coming back alive. Third, he's probably at mid-high % or he wouldn't be so far off the stage."Matches would often result in players camping on the sides waiting for an easy kill."
Ahem, don't people already do that on Omega/Final Destination and other tournament legal stages? That's something considered edge-guarding and that's something relatively similar to camping on the sides of the stages literally waiting for easy KOs.
Sigh....here we go. Que theorycrafting arguments and semantics.I don't get the arguments of the anti-walk-off stage people. It doesn't make sense, especially @Shouxiao here. I'd like to disprove what you're saying, Shou, aka John Shou Hypocrite:
The same reason Walk off stages were not allowed for the first 3 games is the same reason why they are not allowed now. Smash 4 has various different mechanics then the others but still.I don't get the arguments of the anti-walk-off stage people. It doesn't make sense, especially @Shouxiao here. I'd like to disprove what you're saying, Shou, aka John Shou Hypocrite:
"Matches would often result in players camping on the sides waiting for an easy kill."
Ahem, don't people already do that on Omega/Final Destination and other tournament legal stages? That's something considered edge-guarding and that's something relatively similar to camping on the sides of the stages literally waiting for easy KOs.
"Almost no top Ko's."
"Ko's from vertical blastzones are non existence. Huge element that is not present on the permanent walk off stages."
That's not true; often I see opponents being sent vertically up and down (Bridge of Eldin), and little do I really see the cheap sideways KO. The opportunity has to arise for a sideways KO, and you often need to treat it like a normal stage.
"Certain characters would be super strong due to the gimps they could pull off with ease by using certain combos or back throws."
Ness, Link, Ganondorf, Sheik, Mewtwo, Toon Link and Villager come into mind when going on Final Destination stages.
"Lots of super cheap strategies."
Here's where you're a John; anything in this game goes. Ganondorf can win with a Flame Choke on last stock, no matter the opponent's damage. Villager can spam projectiles. Sheik can combo spam you to days. Sonic can vertically KO you extremely early. How are these not "cheap"?