I'm quite pleased by how this thread is going, especially since I am one of those cursed "casuaaaaaaaaaaals!". I'll be sure to look and give my thoughts on all the stages people have shown off so far, once I get some essay-work done. I guess at this point I am sort of a stage-critic?
Anyway, thanks for everyone who understood what I was getting at with this thread, and thanks for your kind words on the stages I posted! I actually have more to share! Some are much better than the others, and I think that's because of me not having all the peices in this flash editor as I would in brawl. I also have some questions about peices and certain stages I made, but we'll get to that at each stage. If anyone makes them in brawl, let me see how they look, since a few people have the game right now.
Anyway, some stages.
I hadn't used mushrooms much before, but I like them since they're three platforms in one package, right? Not much to say here. Simple and effective. The slopes limit players a bit, but the floating platform makes up for that, which I can see as being the "main part" of the stage. Once again, I know how basic this is.
From what I can tell about the tourney scene, a lot of level bans are the results of exploits by Fox, right? I crafted this stage as a kind of anti-fox/falco spamming tactic. No long stretches for laser spamming (coughcoughFinalDestination) and a focus on air-combat. Once again, very simple, and you should notice at this point that I LOVE those pass-through platforms SO much. I'm a Ness player, so nothing is greater than being able to PKThunder2 myself through the platform into a crowd of people fighting.
I am not quite sure on all the specifics on Ice. Can the blocks be melted by fire in combat? Can blocks of ice have different shapes such as slopes? Not knowing all the details on the ice block, I decided this may work. You have three main floating plaforms, below you have your last chance recovering area, as well as a more dramatic section with the ice. Any problems with this stage I would attribute to not knowing enough about the way the ice works.
A combination of my crumbling tower stage as well as the first temple stage I posted here. You do have a spot where you can jam someone up against a wall, but not for long since the block will fall. Once again, tried to make the idea of the falling blocks a vital part of the stage, so once their gone, the stage gets much smaller for a while. The moving platforms are entirely optional.
My first real attempt at a stage that controls the movement of the fight. Here, you should really only be able to KO people above, to the left, or below if you can clear out the falling blocks. Lots of moving platforms, and probably the busiest and crowded stage I've done in this editor yet. Strip out the moving platforms if you desire.
A more streamlined version of the prior Layers stage. Should be good for jumping and air-fighting.
This stage is one I really want to see work. However, I know very little about how the conveyor belts work. My original concept was a small platform of solid blocks with a couple right-moving conveyor belts to the right, and the opposite on the left. Unfortunately the converor belts in the flash editor are not level with the blocks.
So, anyone, in Brawl, can the conveyor-belts be level with the standard blocks? That being said, this would be a hell of a fun stage. The fact the entire stretch of the stage is a converyor belt requires you to focus on your air-movements. We'll assume that at the middle the right side goes right and the left side goes left. This is one I really want to see become a major level people play, I just need to know all the details and refine it from there. So if anyone can give me some more information, I'll be very grateful.
This was loosely based on the "Fight Club" in Melee's Hyrule Temple. The section at the bottom of the stage with the ceilings, the bouncing, and the small platform to the side. Please ignore the open spots and ramps built into the middle of the lower part of the stage, they were my attempt at tacky decoration.
Not much to say. My least favorite of this batch.