Infinite901
Smash Ace
I always hear people saying to choose Kongo Jungle 64 as Jigglypuff because it has a high ceiling, but why does that help? Wouldn't a lower ceiling help Rest kill earlier?
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I know, I know, but it's still a major asset for any Jiggs. But I do get what you're saying.Rest isn't everything OP. Sometimes, you gotta WoP the opponent instead.
Hm, that makes sense. I guess that answers my question, so thanks.Lightweight and floaty? Characters like Jiggs and Peach benefit from high ceiling stages simply because alot of their early deaths come from getting killed off the top at ridiculous percents, and since their recoveries are good anyway, this benefits them more than it hinders them.
Tbh I like lower ceilings, high ceiling is a preference from melee where jigs rest would basically always kill and the knock back from a lot of up airs was ridiculous. In smash 4 lower ceilings and mid--high level platforms are better IMO, but if you aren't gonna be playing a heavy rest game, higher ceilings are def better.I always hear people saying to choose Kongo Jungle 64 as Jigglypuff because it has a high ceiling, but why does that help? Wouldn't a lower ceiling help Rest kill earlier?
It's nothing like melee's fox though. The problem is that in melee and 64, jigglypuff had kill options in big stages. Jigglypuff no longer has kill options on big stages. She no longer has Wall of Pain, Her rest is affected by stage height (unlike in melee where it just killed at 25%), and gimping is freaking impossible in this game.Wut. Basically every character can kill with at least upsmash and many have other upwards kill moves, and they're generally good options due to speed and coverage. Killing off the top is huge.
that 7% later ruins a lot of combos into rest.Rest only kills at around 7% later, where other things kill 15% later. Good tradeoff honestly.
I never said large stages are good and small stages are bad. I didn't even say having high ceilings is a better pick than wide sides (although it is, imo). I said that killing off the top is not something that was only limited to Melee, and choosing low ceilings just because ermahgerd Rest and ignoring every other character's options is foolish, especially when we are both the lightest character and more importantly the slowest faller.It's nothing like melee's fox though. The problem is that in melee and 64, jigglypuff had kill options in big stages. Jigglypuff no longer has kill options on big stages. She no longer has Wall of Pain, Her rest is affected by stage height (unlike in melee where it just killed at 25%), and gimping is freaking impossible in this game.
Jigglypuff needs small stages to be able to kill easily, otherwise you're just running around hoping b-air will kill while taking damage because your opponent isn't gonna just let you b-air him 6 times for free.