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There is nothing quite like that forward slap of death.best combo throw? fox up-throw or ganon d-throw
best KO throw? ness b-throw or peach f-throw
best combo throw? fox up-throw or ganon d-throw
best KO throw? ness b-throw or peach f-throw
Why need a read when there are other characters with throws that lead directly into more confirmable kills?Zard's downthrow man, all you need is a solid read. (Depending on character you can techchase into infinity)
I don't know what you could possibly be referring toMario's d-throw and u-throw are ridiculous. Calculating the percentage and fall speed of each character in accordance to whether to down or up throw, its very easy to chaingrab and combo. Other than that, DK... and yall know exactly what I'm talkin about.
Oh you rascal.I don't know what you could possibly be referring to
You should have put Lucas bthrow instead of fthrow. Bthrow has more knockback and will actually kill spacies much earlier than uthrow, or at least force them offstage.Snip
I combo into fair, like, 90% of the time at kill %'s on more than half the cast with cargo uthrow. That includes at 60%. I think that cargo fthrow/bthrow > fair is more of a frame-trap than a combo, especially since the throw can be DI'd to escape. Cargo uthrow is practically guaranteed to combo regardless of DI, in my experience.Cargo F-throw is also the one responsible for Fair kills at 60%, not U-throw.
I agree with the definition of "in a vacuum" that you have in your last line, but I think that when you consider the rest of a char's moveset, you are no longer working 'within a vacuum'. In fact, I'm not even sure that the term can be applied logically at all to a comparison of combo throws, when the very concept of combos depends completely on the ability of the characters in question to combo. Character X could have a uthrow that launches you 50 ft into the air, but that throw could still end up being a great combo throw if said Character X has the ability to immediately follow it up with quick movement or a far-reaching move (look at Fox's uthrow). Basically, for us to even start comparing combo throws, we would need to look at throws in association with the rest of their chars' kits. I mean, most of us agree that DK has one of the best combo throws in the game, but how useful would it be if we gave it to, say, Marth? Therefore, I disagree with your application of the term to Ganon's dthrow. Even not in a vacuum, I think Ganon's dthrow is one of the best in the game when you consider the rest of Ganon's moveset, which is how I think the concept 'not in a vacuum' should be applied to specifically throws. What you are referring to is Ganon's grab game, which IMO, is a combination of the effectiveness of a char's throws with the ease with which said char can land grabs. Ganon's lackluster mobility and poor grab range give him a mediocre grab game, but once he lands that grab, his moveset and throws basically dictate that you're going to get hurt a LOT.....or you're going to die. That and he can CG, like, 75% of the cast.In a vacuum usually refers to removing all other factors when looking at something. Ganon's d-throw is a good example, as when you take nothing into consideration its probably one of the best throws in the game, in terms of comboing. However, you if you look at the fact you need to land a grab to get the throw, Ganon has a rather short grab range, and rather limited mobility making it harder to even get the throw.
"in a vacuum"=nothing but the thing in question
Pre-down-smash nerf, he didn't even have to make a read. I used to ***** out d-throw like a hooker in Vegas.Why need a read when there are other characters with throws that lead directly into more confirmable kills?
Charizard has a balanced set of throws, but no way in hell is his D-throw better than, say, Falcon's.
Organized list of throws
Regarding each char's entire kit complimenting the throw (so NOT in a vacuum), 2.1 Zard's dthrow was actually better than Falcon's, IMO. Certain chars can at least DI Falcon's dthrow to avoid a knee. Zard's dthrow doesn't give a chance for anyone to DI and the IASA was so ridiculously early that it was a breeze to follow up with an easy combo into a kill move. On plats or near ledges, that was nearly a 100% guaranteed kill-setup. The current dsmash 'nerf' kinda screwed things up, but in reality, it was the 2.5b dthrow nerf that really hurt this set-up.Pre-down-smash nerf, he didn't even have to make a read. I used to ***** out d-throw like a hooker in Vegas.
This. It's a great throw and hilarious when you've been downthrowing for combo and throw it in random for a DI mix up at a mid percentage.Ivy's fthrow has more killing power than her bthrow, just letting you know.
Now that I've been reminded of this thread, I will say that MK's uthrow is extremely easy to DI, and when DI'd properly at anything after low %'s, it barely follows up into anything at all. Even at low %'s, I think I'd rather dthrow for the tech-chase...