Anyone considered the fact that the underbellies of the Final Destination stages are different for each version? Like, for the new Final Destination there's the things coming out of the underside, sticking out the most in the middle. But then there's the likes of Windy Hill or Garden of Hope that have a singular platform but it's held up by a solid structure, and for Mario Galaxy that structure is more rounded.
So this means that air game below the main surface of the platform will differ for each version of the stage. So that means that how people are going to wall jump or get knocked into the underside are going to be different.
Interesting, right?
Although, I seem to have forgotten. In Brawl were you able to tether the underside part of Final Destination? I know you could in Melee but I don't remember if you could in Brawl.
So this means that air game below the main surface of the platform will differ for each version of the stage. So that means that how people are going to wall jump or get knocked into the underside are going to be different.
Interesting, right?
Although, I seem to have forgotten. In Brawl were you able to tether the underside part of Final Destination? I know you could in Melee but I don't remember if you could in Brawl.