JANKX
Smash Apprentice
- Joined
- Oct 19, 2014
- Messages
- 81
- 3DS FC
- 4871-3927-9545
So Project M 3.6 Beta just dropped, and after going back to that game after a month long break, I saw how ****ty my Marth became in PM/Melee. Sure, I was able to readjust to the changes once I got into the swing of things, but for a precision-based character like Marth, I can imagine it being a nightmare to be consistent with him in multiple games.
Although ZSS is actually my PM main, I love Marth as a character in any game, and I especially like using him against 20XX. But in Smash 4, I almost use Marth exclusively because I love his read-based playstyle, his great capacity for mixups, and also because I think a lot of Smash 4 characters are wack (I hate the top tiers, although I really dig Palutena, Mega Man, Greninja, and Roy's mah boy). I can't see myself dropping Marth in Smash 4, but I worry about the difficulty in maintaining him for other games.
Despite the frustration, I see some potential in developing a synergy between both sides of the spectrum. When I did play PM recently, I got punished for using Dancing Sword too often. However, I saw a glimpse of the move's potential, so I plan to experiment with it more in PM/Melee when I get the chance. Additionally, I had a lot more success using nair in PM than I ever did before, so I thought that was pretty cool. It's hard to say what Melee-isms will translate into my Smash 4 play, but if anything I would say that if I could translate his dash-dance game into something mechanically functional for the new game I could improve my play.
Any thoughts on this? I'd love to hear your experiences with the matter, and any tips are appreciated.
Although ZSS is actually my PM main, I love Marth as a character in any game, and I especially like using him against 20XX. But in Smash 4, I almost use Marth exclusively because I love his read-based playstyle, his great capacity for mixups, and also because I think a lot of Smash 4 characters are wack (I hate the top tiers, although I really dig Palutena, Mega Man, Greninja, and Roy's mah boy). I can't see myself dropping Marth in Smash 4, but I worry about the difficulty in maintaining him for other games.
Despite the frustration, I see some potential in developing a synergy between both sides of the spectrum. When I did play PM recently, I got punished for using Dancing Sword too often. However, I saw a glimpse of the move's potential, so I plan to experiment with it more in PM/Melee when I get the chance. Additionally, I had a lot more success using nair in PM than I ever did before, so I thought that was pretty cool. It's hard to say what Melee-isms will translate into my Smash 4 play, but if anything I would say that if I could translate his dash-dance game into something mechanically functional for the new game I could improve my play.
Any thoughts on this? I'd love to hear your experiences with the matter, and any tips are appreciated.