Riddle
Smash Lord
Writer wanted me to make an RMT so here's my first RMT ever.
This is my latest and most successful team. It's currently like 10-0 on the standard ladder and has won 3-5/0 every single time I've played with it. As the title suggests my team centers around the use of choice items, in fact every single pokemon on this team is choiced. That's right, EVERY SINGLE POKEMON. This makes for some very fast paced matches almost always ending in 15-20 turns.
Anyways, here is my team:
Azelf @ Choice Scarf
Ability: Levitate
EVs: 8 HP/248 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Explosion
- U-turn
- Trick
- Stealth Rock
This Azelf is the best lead I have ever used. With a Choice Scarf Azelf outspeeds gyarados after a DD and can kill him with explosion. Trick cripples slower leads like bronzong, stealth rock is really helpful on any team and is usually gotten up after a trick or later in the game. U-turn is useful for scouting and especially against azelf leads who's sashes I break while switching to someone else to finish the job.
Here is what I do against some common leads:
Azelf - U-turn out to Heatran (Immune to Fire Blast takes laughable damage from Psychic) Who proceeds to Dragon Pulse to kill (Fire Blasts accuracy leaves some to be desired).
Metagross - I trick him first turn. If he sets up Rocks I set up my own while he switches, if he uses MeteorMash or Bulletpunch I switch to Heatran.
Aerodactyl - Trick him and laugh at his useless Taunt. U-turn out to scout the switch.
Jirachi - I outspeed and use stealth rock. Then I switch to heatran if he used Iron Head, Stealth Rock, or Trick.
Roserade - U-turn to Heracross. My team lol's at Toxic Spikes.
Smeargle - Trick a scarf on him and then switch to whoever depending on what he does.
Latias (F) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Draco Meteor
- Surf
- Dragon Pulse
- Thunderbolt
Standard Scarf Latias. Modest > Timid because my team is fast enough as it is. I wouldn't even swith in Latias if I couldn't OHKO someone with a timid nature. Immune to Ground attacks and has good synergy with Heatran. Draco Meteor puts a dent in everyhing whereas Dragon Pulse is for when I want to stay in longer. Surf and Thunderbolt are for coverage reasons.
Scizor (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Pursuit
- U-turn
- Superpower
You all know what Choice Band Scizor does. The main purpose of this thing is to kill things that are too fast for my scarfers to take out. Gyara with two DDs or Kingra in the Rain or something similar. Pursuit has now been put over Quick Attack in order to help my stall problem, and because quick attack doesn't help mcuh. This thing is kept alive as long as possible in order save my *** in case I need it to.
Gengar (M) @ Choice Scarf
Ability: Levitate
EVs: 4 Def/252 Spd/252 SAtk
Naive nature (+Spd, -SpDef)
- Shadow Ball
- Thunderbolt
- Focus Blast
- Explosion
This thing is reaaaaly fast and has great type coverage. Its a pretty standard revenge killer and was originally a Scarf Flygon, however often when I trick a scarf onto Bronzong or something he comes in and tries to explode on Latias or something so I switch in Gengar. Explosion is to take out a key wall on a stall team since my team doesn't really like stall.
Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Earth Power
- Explosion
- Fire Blast
- Dragon Pulse
Heatran is here for the synergy with Latias as well as his kersploding abilities. I need all the help I can get against stall and tricking is really not an option so I chose Explosion instead of Trick or something.
Heracross (M) @ Choice Scarf
Ability: Guts
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Megahorn
- Close Combat
- Stone Edge
- Night Slash
My team was rather weak to status so I put Heracross in. He absorbs status other than sleep like a beast and puts large dents in everything.
My team is really built to handle Hyper Offense and Bulky Offense which are really dominating the metagame. With this much speed things have a really hard time setting up and so offensive teams have a hard time against me. Stall has the potential to be a problem, but with Gengar/Heatran hopefully exploding on Blissey this should be less of a problem.
Rate, compliment, hate do whatever.
Fun Fact! A previous version of this 4-0'd everyone's favorite Writer!
This is my latest and most successful team. It's currently like 10-0 on the standard ladder and has won 3-5/0 every single time I've played with it. As the title suggests my team centers around the use of choice items, in fact every single pokemon on this team is choiced. That's right, EVERY SINGLE POKEMON. This makes for some very fast paced matches almost always ending in 15-20 turns.
Anyways, here is my team:
Azelf @ Choice Scarf
Ability: Levitate
EVs: 8 HP/248 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Explosion
- U-turn
- Trick
- Stealth Rock
This Azelf is the best lead I have ever used. With a Choice Scarf Azelf outspeeds gyarados after a DD and can kill him with explosion. Trick cripples slower leads like bronzong, stealth rock is really helpful on any team and is usually gotten up after a trick or later in the game. U-turn is useful for scouting and especially against azelf leads who's sashes I break while switching to someone else to finish the job.
Here is what I do against some common leads:
Azelf - U-turn out to Heatran (Immune to Fire Blast takes laughable damage from Psychic) Who proceeds to Dragon Pulse to kill (Fire Blasts accuracy leaves some to be desired).
Metagross - I trick him first turn. If he sets up Rocks I set up my own while he switches, if he uses MeteorMash or Bulletpunch I switch to Heatran.
Aerodactyl - Trick him and laugh at his useless Taunt. U-turn out to scout the switch.
Jirachi - I outspeed and use stealth rock. Then I switch to heatran if he used Iron Head, Stealth Rock, or Trick.
Roserade - U-turn to Heracross. My team lol's at Toxic Spikes.
Smeargle - Trick a scarf on him and then switch to whoever depending on what he does.
Latias (F) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Draco Meteor
- Surf
- Dragon Pulse
- Thunderbolt
Standard Scarf Latias. Modest > Timid because my team is fast enough as it is. I wouldn't even swith in Latias if I couldn't OHKO someone with a timid nature. Immune to Ground attacks and has good synergy with Heatran. Draco Meteor puts a dent in everyhing whereas Dragon Pulse is for when I want to stay in longer. Surf and Thunderbolt are for coverage reasons.
Scizor (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Pursuit
- U-turn
- Superpower
You all know what Choice Band Scizor does. The main purpose of this thing is to kill things that are too fast for my scarfers to take out. Gyara with two DDs or Kingra in the Rain or something similar. Pursuit has now been put over Quick Attack in order to help my stall problem, and because quick attack doesn't help mcuh. This thing is kept alive as long as possible in order save my *** in case I need it to.
Gengar (M) @ Choice Scarf
Ability: Levitate
EVs: 4 Def/252 Spd/252 SAtk
Naive nature (+Spd, -SpDef)
- Shadow Ball
- Thunderbolt
- Focus Blast
- Explosion
This thing is reaaaaly fast and has great type coverage. Its a pretty standard revenge killer and was originally a Scarf Flygon, however often when I trick a scarf onto Bronzong or something he comes in and tries to explode on Latias or something so I switch in Gengar. Explosion is to take out a key wall on a stall team since my team doesn't really like stall.
Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Earth Power
- Explosion
- Fire Blast
- Dragon Pulse
Heatran is here for the synergy with Latias as well as his kersploding abilities. I need all the help I can get against stall and tricking is really not an option so I chose Explosion instead of Trick or something.
Heracross (M) @ Choice Scarf
Ability: Guts
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Megahorn
- Close Combat
- Stone Edge
- Night Slash
My team was rather weak to status so I put Heracross in. He absorbs status other than sleep like a beast and puts large dents in everything.
My team is really built to handle Hyper Offense and Bulky Offense which are really dominating the metagame. With this much speed things have a really hard time setting up and so offensive teams have a hard time against me. Stall has the potential to be a problem, but with Gengar/Heatran hopefully exploding on Blissey this should be less of a problem.
Rate, compliment, hate do whatever.
Fun Fact! A previous version of this 4-0'd everyone's favorite Writer!