Sonnet
Smash Apprentice
If, by projectiles, you're talking about his neutral B, this is probably a great time to inform you that a decent Bowser Jr will almost never throw that out in neutral.s game Involves zoning with projectiles
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If, by projectiles, you're talking about his neutral B, this is probably a great time to inform you that a decent Bowser Jr will almost never throw that out in neutral.s game Involves zoning with projectiles
the cape doesnt reflect bowser jr's down b sometimes, but instead detonates the mechakoopa instead and mario just blows up. bowser jr's recovery doesnt leave him "wide open". Bowser jr can easily jump cancel his side b and airdodge. I play against a mario, often, that likes to try to do all those things but he's always unsuccessful.I main mario and play jr as a casual
60:40.
s game Involves zoning with projectiles and approachung with side b counters both. He has cape to stop his zoning and fireballs to stop his approaches. He can combo jr hard with up tilt and his quick aerials. He has better mobility and frame data.Jr's recovery leaves himself wide open to getting caped, fludded, and dunked. That's my opinion.
30:70 is verging on unwinnable, like sheik vs ganon. I wouldn't call anything in this game 20:80.Yeah, I suppose we have different mindsets for how 40:60 is interpreted. For me, 40:60 is bad, but not terribly far from even. "Drastic" for me would be 30:70, 20:80, etc etc.
Thanks for your thoughts. Evidently, I don't know much about Bowser Jr. -probably because I've just begun picking him up. Concerning Ike's aerials, although one could say are better than Bowser Jr.'s, which I can see why someone would agree with that, shouldn't be too much of a problem to Bowser Jr. Take a look at his side-b: this move is capable of combing into any aerial, except b-air, depending on the percent. Bowser Jr. may have the upper hand with aerial combos if they were timed correctly, which is what I'm intailing. Yes, in an air battle, Ike may reign superior due to his reach, but if a Bowser Jr.'s aerials were to be used as combo moves or spacing tools, then there really shouldn't be much of a problem - you should also remember that Jr.'s aerials have good reach, too. They may not reach as far as Ike's, but both seem even under circumstances. Ike could have an upper hand in a Bowser Jr. matchup, but if a Jr. player were to use his projectile game to the fullest (mecha-koopas and/or cannonballs) then Ike will suffer, because I'm sure even you could agree that Ike does terrible in projectile matchups.I disagree with like, 90% of that post lol.
Jiggs and gnw lose onstage to bjr, yes, but if you havent ever been brainlessly gimped by a puff offstage out of up b then you havent played enough puffs to comment on the situation. I think bjr has a slight advantage in the mu with puff (which funnily enough does actually make it one of his best mus since bjr doesnt really win vs many characters). GnW is probably even. Both characters have absolutely insane combos on each other, bjr having the advantage cuz he can live more of those combos. However, like puff but even moreso, gnw has probably the best gimp toolset in the entire game. Trying to recover vs a gnw that isn't dumb can feel impossible at times. Arguably a 50/50 mu.
Implying Bjr has substantially better aerials than Ike is incorrect as well, since his frame data is equally as bad as bjrs is but he has superior reach. Bjr wins on the ground but Ike wins in the air.
And Link is probably even. His projectile game is a nuisance but once you get in its an absolute nightmare for Link. Bjrs combos on him are stupid to the point of being borderline brainless, and panic nair can be punished pretty easily. This is on top of Bjrs' vastly superior offstage game as well. Link definitely has a lot going for him but its really not overly advantageous for him.