Dr. Krumm
Smash Apprentice
Brawl hit the party essence pretty perfectly if you ask me. Melee was a lot of fun playing with friends, however I quickly found myself enjoying party gaming Brawl more than melee, and I still do. For a number of reasons; crazier stages, more items and more powerful items, smashballs, etc. and the general randomness of brawl, such as tripping (which was bad feature, but created hilarity at times).
I'm all for competetive smash with balanced characters and such, but I don't want the game to lose the party essence. This means crazy stages and over the top items.
Hopefully Sakurai can find a way to make the game pleasing for both casual play and hardcore play and not having to sacrifice one to improve the other.
I'm all for competetive smash with balanced characters and such, but I don't want the game to lose the party essence. This means crazy stages and over the top items.
Hopefully Sakurai can find a way to make the game pleasing for both casual play and hardcore play and not having to sacrifice one to improve the other.