In the right conditions. Maybe this isn't news, but I figured it was worth mentioning, and didn't see exactly where else to put it.
In short, on FD/battlefield if you single jump over the edge to your max height, and then dair, even if you miss completely you can double jump+pump to recover.
Likewise if you're at max double jump you can just pump to recover if you miss.
I tested this on omega megaman stage. It's actually quite hard to do the single jump one there, as it's very deep, but also shallow? It requires the wall jump to get back up, while the double jump pump cancel seemed much easier.
The single jump doesn't seem to work AT ALL on yoshi's, but the double jump is possible.
Both work on omega ferox
Both work on Omega rainbow road.
Thats all the testing i did. I'm not sure what the legal stages are, but i tried to at least get the neutrals. I've no idea if the omega's vary with blast zones(i assume they might) so it may need more testing. Ferox was there just because i know it's actually unique in that it's got the pillar, while megaman and rainbow represent the "wall" and "floating" types.
This doesn't completely change his edge game, but it's nice to know if you're up a stock that you can play a little risky if they are in the right positions, and maybe get that dair spike and put them down quick, without having to commit to death if you miss(although you're not going to be in the best position obviously it is somewhat hard for them to react in time if they aren't ready for it). Mostly this just gives us one more option in the edge game, if only at very specific heights.
The important thing to note is that you NEED to cancel the dair asap. It seems the move will continue longer if you don't do anything(or your momentum will), so jumping/pumping at the earliest possible moment is important(especially for the pump only one...which is much harder to do reliably).
In short, on FD/battlefield if you single jump over the edge to your max height, and then dair, even if you miss completely you can double jump+pump to recover.
Likewise if you're at max double jump you can just pump to recover if you miss.
I tested this on omega megaman stage. It's actually quite hard to do the single jump one there, as it's very deep, but also shallow? It requires the wall jump to get back up, while the double jump pump cancel seemed much easier.
The single jump doesn't seem to work AT ALL on yoshi's, but the double jump is possible.
Both work on omega ferox
Both work on Omega rainbow road.
Thats all the testing i did. I'm not sure what the legal stages are, but i tried to at least get the neutrals. I've no idea if the omega's vary with blast zones(i assume they might) so it may need more testing. Ferox was there just because i know it's actually unique in that it's got the pillar, while megaman and rainbow represent the "wall" and "floating" types.
This doesn't completely change his edge game, but it's nice to know if you're up a stock that you can play a little risky if they are in the right positions, and maybe get that dair spike and put them down quick, without having to commit to death if you miss(although you're not going to be in the best position obviously it is somewhat hard for them to react in time if they aren't ready for it). Mostly this just gives us one more option in the edge game, if only at very specific heights.
The important thing to note is that you NEED to cancel the dair asap. It seems the move will continue longer if you don't do anything(or your momentum will), so jumping/pumping at the earliest possible moment is important(especially for the pump only one...which is much harder to do reliably).