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Which stages do YOU consider viable?

Raijinken

Smash Master
Joined
Dec 8, 2013
Messages
4,420
Location
Durham, NC
This is for 1v1 play in general. You can consider it viable for whatever reason, I'm just curious as to what people think makes a stage viable when playing with friends or whoever.

My list (of stages generally played when I'm playing at college with friends) would be as follows:
Battlefield - Boring design but straightforward for fights.
Castle Siege - The transitions are rarely an issue when my friends and I play, and the tilt of the second form isn't significant enough to mess up most characters. Plus it's my favorite series' only stage.
Distant Planet - Large, but not too large, and fairly open. No reason to dislike it once I get rid of Pikmin's boring music. Works great for doubles.
Dracula's Castle - Interesting platform movement, and large, but it doesn't seem any larger on the base than Final Destination. The stage's tendency to hide recovering characters is annoying sometimes, but not really an issue. Works well for doubles.
Dreamland - Battlefield with Wispy being annoying, no reason to dislike it.
Final Destination - I hate the stage for being boring, but at least it makes for straightforward matches.
Fountain of Dreams - Like Battlefield but with moving platforms. Makes things interesting.
Green Hill Zone - At least it's a simple stage. Bearable once I change the music. The swinging platform makes for interesting moments.
Halberd - The cannon is fun but very easy to avoid, and the transformations make things more interesting.
Lylat - I never choose it because I hate the corners (as a Marth player), but at least it doesn't tilt any more.
Metal Cavern - Small, but the uneven floor makes things interesting, and the far walls make offstage chasing more frequent and interesting.
Norfair - Running and hiding isn't much an issue in my group, despite the circular layout. No real features that would make us dislike it.
Stadium 1 - The transformations keep matches interesting, but it's an otherwise simple stage. The aesthetic is cool, too.
Stadium 2 - Stadium 1 without transformations.
Rumble Falls - Large stage with unique platform distributions, makes for interesting matches and works great for doubles.
Skyloft - Unique(ish) platform setup, no reason to dislike it.
Skyworld - Unique platform placement, no reason to dislike it.
Smashville - Final Destination but more interesting.
Wario Ware - Unique platform placement.
Yoshi's Island - Cycling platform arrangements, and the occasional ghost for help.
Yoshi's Story - Simple platform layout, the cloud for unpredictability.
 

Hinichii.ez.™

insincere personality
Joined
Nov 2, 2013
Messages
4,290
NNID
hinichii
3DS FC
2423-5382-7542
Everything on the first page, minus the FE stage.
 

shairn

Your favorite anime is bad.
Joined
Nov 16, 2013
Messages
2,596
Location
Laval, QC
3DS FC
4742-6323-2961
First row neutral, GHZ, WW, Skyworld, Yoshi's island (Brawl) counterpicks.
I think these 4 CPs are enough to give a fair advantage to pretty much anybody in the cast on a smart counterpick.

EDIT: Probably not every stage on first row is neutral but I don't feel like thinking about that too much right now.
 
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PajamasM

Smash Cadet
Joined
Jun 22, 2014
Messages
44
I would enjoy if PMBR made Frigate Orpheon, only with no side platforms and 2nd transformation only.

But i have weird stage lists.
Starters: Yoshi Story, Battlefield, Dreamland, PS2, Smashville (No FD/FoD because of polarizing MUs mostly)
CPs: Final, Fountain of Dreams, Yoshi's Island, Lylat, Wario Ware, Green Hill Zone, Skyworld, Metal Cavern, Skyloft
 
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Terotrous

Smash Champion
Joined
Feb 4, 2014
Messages
2,419
Location
Ontario
3DS FC
1762-2767-5898
Bottom 2 rows of page 1, + Metal Cavern and Norfair, - pokemon stadium 1.
 

Y-L

Smash Champion
Joined
Jan 16, 2014
Messages
2,436
Location
Ventura, CA
I hate metal cavern solely because Mario's fireballs bounce straight up on the weird ground rise.

I think distant planet + skyloft are pretty cool levels to be included. I really wish PM Spear pillar was added in as a stage. It's really good. Other than that I use competitive default.
 

TreK

Is "that guy"
Joined
Aug 27, 2008
Messages
2,960
Location
France
Yoshi's Story makes tether characters sad. It's silly for a starter to have several characters autoban it, moreso if it's due to a bug.

Metal Cavern, on the other hand, is a stage that doesn't get as much love as it deserves imo.
 

Sour Supreme

サイマグネット
Joined
Apr 9, 2014
Messages
2,704
Location
The Homebrew Channel
Rainbow Cruise. :troll:

In all seriousness, first page -PokeStadium 1.

My wish is for Stadium 1 to be moved to the second page, and Delfino to be edited so that you are on the initial platforms for the entirety of each match, which would move it to page one. It's only real issues is the locations where you can walk to the blast zones. DK mains rejoice.
 
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DrinkingFood

Smash Hero
Joined
May 5, 2012
Messages
5,600
Location
Beaumont, TX
I like BF, FD, DL, SV, and PS2 as neutrals
I like GHZ and WW as either neutrals or counterpicks
And I like SW, YS, MC, and FoD as counterpicks, or banned.
DC, DP, or Norfair would replace WW, YS, or MC as counterpicks for doubles, depending on the number used.

I like small lists because it speeds up the striking/counterpicking process and reduces redundancy.
The other middle row stages are just marked out because they are the most often banned. Except PS1. I exclude that stage just because transformations are awkward and cause camping in a lot of cases.
 
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