D
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For me it's level 7. It's challenging but still fun. I'm starting to find level 7 to be a bit easy though.
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You know what else high-level CPUs (in the 8 and 9 range) do that's really, REALLY irritating? SDI up out of Pit's FSmash. I swear the hitboxes on that move are placed deliberately so that upwards SDI on the first hit will carry you over the second hit. Which just makes me wonder: Sakurai, why would you do that? That's the ultimate in bad balance. Successfully landing the hit should mean you successfully land the hit, not that you get punished anyway due to an act on the target's part that you have no way to predict or prevent. I already have to make sure the foe won't shield or spotdodge, I don't need SDI to worry about on top of that!Level 8's and 9's aren't really hard for me, they are just super weird due to their inhuman reaction time. They're honestly pretty dumb, and jump right into obvious smash attacks a lot. But they perfectly dodge 80-90% of your aerials and get out of every non-true combo. You end up adopting bizarre strategies while ignoring techniques and combos that would work on any human opponent. Level 7's, while slightly more human in their general reaction time, are a little too easy for me. I tend to fight level 8's and just try not to pick up too many bad habits.
Speaking of that, AIs of almost any level read the button input of your counter as well, and will proceed to not attack with frame-perfect reaction, even though had you not countered they definitely would have attacked. For characters with slower counters (Ike, Lucario), this means that you can't punish a predictable attack with a counter, because even if you time it right to input counter like one frame after they've started their attack… that's too late, as your counter frames won't be active yet when their attack hits.I find somewhere between 5 an 7 make reasonable practice dummies and probably behave closest to what you would get in a For Glory match. They will do air attacks, they'll punish poor choices, occasionally make poor choices, and they don't feel like they're blatantly reading and responding to your button inputs like level 9's do.
4 and under don't understand air combat at all.
It also depends on the character. Jigglypuff is laughably awful no matter the AI level, while characters with counters are straight up cheaters the higher the number goes. Who needs a read when you're program to respond with a counter the moment the player pushes a button?