This is more of a mental note for my thoughts on Ike's current moves. I think Ike is pretty good now and only needs a few tweaks to some rather underwhelming moves.
Needed changes: You can pretty much play at high level and never use any of these moves.
Dsmash: At 13 frames, it's slow, short, and difficult to hit with, but it's strong. I think it needs 2-3 of the following:
Usmash: For the slowest upsmash in the game (or 2nd now that Lucas is out), 17 damage is on the weak side. The sourspot also activates at bad times. It's also pretty unsafe now that it doesn't slide people off platforms. Upsmash needs 2-3 of these:
Fsmash: The sweetspot is indeed strong, but it has so many sourspots that it doesn't even matter most of the time. So many fsmashes outranges this attack that it's pretty funny as well
Aether:
I think aether would be a little too strong/gimmicky if we were able to grab it by the reverse edge. I think these changes would help:
Counter:
It was recently buffed, but still pales in comparison to the likes of Roy's. At least 2 of the following
Quick Draw:
This was also buffed so it can actually hit and recover more easily, but the reward is still garbage:
These won't change his viability very much, since they're just making niche moves usable in more situations and giving him some quality of life improvements. It's nothing like bair's or fair's buffs. Everything else is pretty good already.
Also, for ALL HEAVIES:
Jump squat: 7(and 6)->5 frames.
7 frame jump squats are dumb and make heavies feel very clunky for no reason. There are already characters with 3 frame jump squats.
Making good moves even better (nitpicking, these aren't really needed at all):
Jab1: 4->3 frames, Brawl IASA frames to shield
Jab3: 5 damage -> 7 damage. Less endlag. All sword hits should be relatively powerful.
Utilt: Slightly less endlag. You can just air dodge into the ground and punish it lol. It should at least revert to neutral in that situation.
Uair: Either +1% damage or add a 13-14% sweestpot during the middle of the attack
Bair: Much better IASA frames in the air. It is as laggy as dair in the air.
Dair: Give it a tiny sourspot that lasts a few frames. Doesn't need a massive one, but one that makes sense for the animation.
Nair: Faster startup by 2 frames. It doesn't have as much of a range advantage in this game as before.
Eruption(and furious eruption): Uncharged damage +3%. Keep the maximum damage the same.
Standing grab: Disable halting all momentum when initiating.
Fair, Dtilt, Ftilt, Jab2, dash attack, throws: Perfect.
Needed changes: You can pretty much play at high level and never use any of these moves.
Dsmash: At 13 frames, it's slow, short, and difficult to hit with, but it's strong. I think it needs 2-3 of the following:
- 3 frames faster startup. Most dsmashes come out fast, but are pretty punishable if blocked
- Add many more lingering frames to both hits
- Increase the hitbox size and make it hit below a bit better.
- Decrease end lag
- Add an even more horizontal angle
Usmash: For the slowest upsmash in the game (or 2nd now that Lucas is out), 17 damage is on the weak side. The sourspot also activates at bad times. It's also pretty unsafe now that it doesn't slide people off platforms. Upsmash needs 2-3 of these:
- Remove the sourspot, let it hit airborne opponents
- Increase damage 17%->19%, slightly reduce knockback
- Reduce end lag / IASA
- Improved startup (would rather have the other changes)
- Add bonus shield damage
Fsmash: The sweetspot is indeed strong, but it has so many sourspots that it doesn't even matter most of the time. So many fsmashes outranges this attack that it's pretty funny as well
- Remove the sourspots, at least the one at max distance
- Improve startup by a few frames
- Improve IASA by a few frames
- Add bonus shield damage
Aether:
I think aether would be a little too strong/gimmicky if we were able to grab it by the reverse edge. I think these changes would help:
- Decrease startup by 4-5 frames for all versions
- Increase horizontal movement, around 75-100% more distance
- Decrease endlag
- Add a small shockwave hit at the end that deals low %.
Counter:
It was recently buffed, but still pales in comparison to the likes of Roy's. At least 2 of the following
- Improve startup to 6 frames for all versions. Increase the duration by 2 frames so it lasts until the same time period.
- Improve counter multiplier by 0.1x for all versions
- Improve minimum % by 1 for all versions
Quick Draw:
This was also buffed so it can actually hit and recover more easily, but the reward is still garbage:
- Revert damage back to Brawl: +3% on default. +2% on close combat. +4% on unyielding blade
- Less ending lag and self hitlag from the sword slash
- Decrease charge time, but have a time limit for how long quick draw can be held.
These won't change his viability very much, since they're just making niche moves usable in more situations and giving him some quality of life improvements. It's nothing like bair's or fair's buffs. Everything else is pretty good already.
Also, for ALL HEAVIES:
Jump squat: 7(and 6)->5 frames.
7 frame jump squats are dumb and make heavies feel very clunky for no reason. There are already characters with 3 frame jump squats.
Making good moves even better (nitpicking, these aren't really needed at all):
Jab1: 4->3 frames, Brawl IASA frames to shield
Jab3: 5 damage -> 7 damage. Less endlag. All sword hits should be relatively powerful.
Utilt: Slightly less endlag. You can just air dodge into the ground and punish it lol. It should at least revert to neutral in that situation.
Uair: Either +1% damage or add a 13-14% sweestpot during the middle of the attack
Bair: Much better IASA frames in the air. It is as laggy as dair in the air.
Dair: Give it a tiny sourspot that lasts a few frames. Doesn't need a massive one, but one that makes sense for the animation.
Nair: Faster startup by 2 frames. It doesn't have as much of a range advantage in this game as before.
Eruption(and furious eruption): Uncharged damage +3%. Keep the maximum damage the same.
Standing grab: Disable halting all momentum when initiating.
Fair, Dtilt, Ftilt, Jab2, dash attack, throws: Perfect.
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