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Where's my MOTHER?

Masque

Keeper of the Keys
Joined
Aug 9, 2001
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Subcon
Actually, I can make a moveset with just the other moves that weren't stolen:

Hypnosis, Paralysis, Brainshock, Ground, and STARSTOOOOOOOOOOOOOOOOOOOOOORM!(sorry, I just like doing that).

B: Paralysis: This can be charged. Takes a ball of PSI, charges it up to Omega level, and then tosses it. Anyone hit will automatically be stuck in place, even in mid-air and this loses their chance to recover.

Side B: Brainshock: Points in the direction she's facing. Anyone close enough to her will get into a broken shield state. The attack itself is invisible.

Down B: PK Hypnosis: Works like Mewtwo's Hypnosis but better range.

Up B: PK Ground: Jumps up, and then punches the ground. The direction she faces will have stalagmites rise.

Final Smash: PK Starstorm
I'm not criticizing you--and I'm not sure if this was intentional on your part or not--but she sounds an AWFUL lot like Mewtwo. Also, Brainshock and PK Hypnosis sound like the same move. :confused:
 

Big-Cat

Challenge accepted.
Joined
Jul 24, 2007
Messages
16,176
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Lousiana
NNID
KumaOso
3DS FC
1590-4853-0104
I'm not criticizing you--and I'm not sure if this was intentional on your part or not--but she sounds an AWFUL lot like Mewtwo. Also, Brainshock and PK Hypnosis sound like the same move. :confused:
It was not intended for her to be like Mewtwo. That was just an accident since all her other moves were taken by Lucas. Although, it'd be neat if she had the old PK Beam attack.

Btw, Hypnosis is actually meant to put the opponent asleep, my mistake. Anyway, This special moveset assists her in making combos. If you think about, it's kind of appropriate. She's a rough tomboy with her specials only helping her aside from Ground, and lets her fists do the talking.
 

Masque

Keeper of the Keys
Joined
Aug 9, 2001
Messages
2,660
Location
Subcon
It was not intended for her to be like Mewtwo. That was just an accident since all her other moves were taken by Lucas. Although, it'd be neat if she had the old PK Beam attack.

Btw, Hypnosis is actually meant to put the opponent asleep, my mistake. Anyway, This special moveset assists her in making combos. If you think about, it's kind of appropriate. She's a rough tomboy with her specials only helping her aside from Ground, and lets her fists do the talking.
I do rather like the concept of focusing on her personality--let her beat up the opponent, using her Special Moves to aid in the process. Neat concept! And if you're averse to PK Starstorm, you could always just have the coral shell house appear onstage. A bunch of Magypsies would come out and kiss the opponents, leaving your foes in broken-shield status. :laugh: (Totally non-canonical, I know, but it would work so well!)

And, if I may weigh in on the Rockin' / Love debate. Remember that, when naming your characters, you get to choose what your "favorite thing" is. Theoretically, you could put any number of "things" as the name of this ultimate PSI technique! Rockin' and Love are simply the default choices for the protagonists of MOTHER 2 and 3 respectively. Though the two attacks may work similarly in the context of the game(s), they could translate to Smash in entirely different ways. Just my two cents on the matter. ;)
 

PrettyGoodYear

Smash Lord
Joined
Jul 1, 2007
Messages
1,792
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Panama, Panama, Central America...
I do rather like the concept of focusing on her personality--let her beat up the opponent, using her Special Moves to aid in the process. Neat concept! And if you're averse to PK Starstorm, you could always just have the coral shell house appear onstage. A bunch of Magypsies would come out and kiss the opponents, leaving your foes in broken-shield status. :laugh: (Totally non-canonical, I know, but it would work so well!)

And, if I may weigh in on the Rockin' / Love debate. Remember that, when naming your characters, you get to choose what your "favorite thing" is. Theoretically, you could put any number of "things" as the name of this ultimate PSI technique! Rockin' and Love are simply the default choices for the protagonists of MOTHER 2 and 3 respectively. Though the two attacks may work similarly in the context of the game(s), they could translate to Smash in entirely different ways. Just my two cents on the matter. ;)
And it's just what I've been trying to say. I can think of ways to make PK Love a Standard B, and PK Rockin an Up B.
 

Big-Cat

Challenge accepted.
Joined
Jul 24, 2007
Messages
16,176
Location
Lousiana
NNID
KumaOso
3DS FC
1590-4853-0104
I do rather like the concept of focusing on her personality--let her beat up the opponent, using her Special Moves to aid in the process. Neat concept! And if you're averse to PK Starstorm, you could always just have the coral shell house appear onstage. A bunch of Magypsies would come out and kiss the opponents, leaving your foes in broken-shield status. :laugh: (Totally non-canonical, I know, but it would work so well!)
I'm glad you like it. I can't remember if I got the concept from someone or if I made it up. Although, I think the idea of her moveset being akin to her personality was my idea. I guess you can say she's like Olimar, but the special moves aren't vital to her moveset like Olimar's.

A Magypsies kiss attack, while awesome, would probably leave everyone (including the girls) sexually confused.
 

Masque

Keeper of the Keys
Joined
Aug 9, 2001
Messages
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Subcon
I'm glad you like it. I can't remember if I got the concept from someone or if I made it up. Although, I think the idea of her moveset being akin to her personality was my idea. I guess you can say she's like Olimar, but the special moves aren't vital to her moveset like Olimar's.

A Magypsies kiss attack, while awesome, would probably leave everyone (including the girls) sexually confused.
You could make it more integral, though. For example, if Kumatora is airborne when she uses PK Ground, she will pause to charge up power, rocket straight down (like ZSS' DAir), and punch the ground as usual. If the opponent is directly below her--or at least is struck by the physical blow--he or she will be stuck in the ground for a few seconds, much like if they step on a Pitfall. This sets Kumatora up to use any number of physical combos on the earthbound (teehee!) opponent.

Haha, that's exactly what my thought was for the Magypsies' Kiss FS, and shield-break status was the closest thing I could come to sexual confusion. :chuckle:
 
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