Ping Warrior
Smash Cadet
So, I've been messing around with FH Needles (a lot easier with a GCC than a Gamepad. Just getting my adapter back made it a lot easier to pull off), and I'm starting to struggle with timing mid match when I want to charge needles so I can combo with them, or when to just throw them at my opponent for conditioning/camping. I'm also finding that since a lot of players in my scene prefer to shield needles while running than to evade them, I can set up grabs by conditioning them to shield, but in doing so, I can't follow up with needle combos since I don't have them charged. So in short, what are y'all's thoughts on when to charge needles for followups and when to throw them to win neutral?
P.S: Sorry if this should be in the Q&A Thread, but I thought this could use multiple perspectives
P.S: Sorry if this should be in the Q&A Thread, but I thought this could use multiple perspectives