KromosomY
Smash Cadet
- Joined
- Oct 12, 2015
- Messages
- 28
Hi guys! I've been away from the Bowser forums since March. I had just wanted to post this up to show some Bowser's problems resulting from collision box reallocation, bad hitbox design and the dreaded SideB's deadzone.
Just demonstrating design flaws this game has. Keep in mind that Super Smash Bros. uses spherical collision boxes in place of traditionally square ones.
So what really happened here?
1. Collision Box Shuffling: 0:07
(Ness's Hurtbox pushed further back)
2. Lousy Hitbox Size & Placement: 0:08
(Smaller than Bowser's character model)
3. Lousy Hitbox Placement & Size: 0:11
(Empty gap between Bowser's Hurtbox & sideB's Hitbox)
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