Guybrush20X6
Creator of Lego Theory
- Joined
- May 22, 2012
- Messages
- 15,882
- NNID
- Guybrush20X6
- 3DS FC
- 4253-3477-4804
- Switch FC
- SW-2140-7758-3904
Thinking about it, does this game have a bigger or lesser scope than Brawl and Melee?
Here's some of what I'm talking about.
Melee
25(26) characters
2 Wireframes
29 stages
Short Adventure mode
Stages have remixed themes, sometimes two
3D models made for trophies of characters never before in 3d
3 Boss characters
25 character unique target stages
Home Run Contest, Multi Man Melee
Chance based Coin game
51 Events
CGI Opening
Few Cutscenes, all ran in engine
All characters revealed at once. (Minus Zelda)
Brawl
35(39) characters
41 Stages
4 Fighting Polygons
Full Blown Adventure Mode with many unique stages.
Multiple themes for every stage (though some aren't remixed)
All trophy models are either in game or ripped from Gamecube games (exceptions are 2D only non-rep series characters like Elite Beat Agents)
Stickers made of game artwork
10 Bosses
5 target stages
Home Run Contest, Multi Man Brawl, Boss Rush
Masterpieces, Chronicle
ShEmUp Coin game
41 Events, 21 Co-Op events.
Stage Builder
Clip Show opening
Many Cutscenes, all pre-rendered
Daily Blog info
Brawl was very ambitious and has several things Melee didn't but some of the things brought from Melee had less time dedicated to them like Target Practice, Trophy Models especially the opening.
What we know of Smash 4 thus far
Basically two games
17 Characters (More to come)
Different Stages in each Version (8 in 3DS, 10 in WiiU)
No Stage Builder
No Story Cutscenes, Used on Newcomers instead
Character balance work being done by Namco
Photo on Weekdays
Without the Stage Builder and Pre rendered cutscenes it seems that some resources are freed up but what do you think?
Here's some of what I'm talking about.
Melee
25(26) characters
2 Wireframes
29 stages
Short Adventure mode
Stages have remixed themes, sometimes two
3D models made for trophies of characters never before in 3d
3 Boss characters
25 character unique target stages
Home Run Contest, Multi Man Melee
Chance based Coin game
51 Events
CGI Opening
Few Cutscenes, all ran in engine
All characters revealed at once. (Minus Zelda)
Brawl
35(39) characters
41 Stages
4 Fighting Polygons
Full Blown Adventure Mode with many unique stages.
Multiple themes for every stage (though some aren't remixed)
All trophy models are either in game or ripped from Gamecube games (exceptions are 2D only non-rep series characters like Elite Beat Agents)
Stickers made of game artwork
10 Bosses
5 target stages
Home Run Contest, Multi Man Brawl, Boss Rush
Masterpieces, Chronicle
ShEmUp Coin game
41 Events, 21 Co-Op events.
Stage Builder
Clip Show opening
Many Cutscenes, all pre-rendered
Daily Blog info
Brawl was very ambitious and has several things Melee didn't but some of the things brought from Melee had less time dedicated to them like Target Practice, Trophy Models especially the opening.
What we know of Smash 4 thus far
Basically two games
17 Characters (More to come)
Different Stages in each Version (8 in 3DS, 10 in WiiU)
No Stage Builder
No Story Cutscenes, Used on Newcomers instead
Character balance work being done by Namco
Photo on Weekdays
Without the Stage Builder and Pre rendered cutscenes it seems that some resources are freed up but what do you think?