KirbyKillz
Smash Rookie
- Joined
- Feb 20, 2015
- Messages
- 4
- NNID
- Nihabz
I wanted to know what the best way of practicing this was.
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I have. Is their any kinds of stages I could make to help me improve on this?No matter in which versions you playing, recommend you to turn of the tap jump function, that way you can train your button jump and it can also train your recoveries.
And most simply, go to training mode and try her recovery.
Hm... Guar Plains? Because it's stage has many platforms, and it's empty in the middle. So training your recovery on this stage might be the best. However, since there's Metal face on the Wii U version... you might need to train on the 3DS version.I have. Is their any kinds of stages I could make to help me improve on this?
Another question how do you recover from the opposite direction she's facing. Every time I try I SD from sending myself in the wrong direction. I've tried using her star bits to turn her around but it ends up taking too much time.Hm... Guar Plains?
Now that really needs some practice, if you can turn your control stick to that direction quickly when doing her Up B, it will happen. That happens to almost everyone when using Rosalina for the first time.Another question how do you recover from the opposite direction she's facing. Every time I try I SD from sending myself in the wrong direction. I've tried using her star bits to turn her around but it ends up taking too much time.
It needs train and experience, you can actually get the hang of her recovery when you mastered her up B.Easily my biggest problem with Rosa is that I SD way too much with my recovery, especially on some of my more off days. I'll keep this in mind.
EDIT: lol nvm I'm dumbIf your back is to the edge and you need a vertical recovery, but the input for reversing your UpB inherently makes Rosa launch in a more horizontal direction, causing you to miss the edge because you just fly into/against the stage, I've found it helpful to to B-reverse her UpB, then immediately let go of the controls.
What this essentially does is allow you to UpB in the opposite direction, but fly in the UpB's default trajectory, allowing for decent vertical height, and also allowing you to recover properly when you are deep offstage.
To rephrase that, say for example Rosa is facing leftward, is near the lower blastline, and wants to grab an edge above and behind her. If I were on the gamecube controller, I'd push the analog into the upper-right notch on the gamecube controller's 8-way gate (or into the "9" position if we're talking about numpad notation) and press B, then let go of the analog right after pressing B to do the UpB.
If I were on the gamepad, pro controller, 3ds, or some other controller with a circular gate, then I need to mentally gauge where that diagonal is, but the method is otherwise the same.