Grimmdark2140
Smash Rookie
I seen RAR mentioned in the Ike's Matchups thread. What's RAR and how exactly do I do it? When should I use it?
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Not obselete but generally RAR out of qd is much better because you can have much more forward momentum. Personally I don't use regular RAR's ever with Ike.I'm getting RAR(both regular and out of QD) down but I have another little question about this. Does RAR out of QD make regular RAR obsolete or just a weaker option?
To reiterate, the inputs for any RAR (including the ones out of QD) are right (run) -> left (turnaround) -> jump (initiate jumpsquat) -> right (retain momentum from run). Although it doesn't look like much, the tricky part to it for the full effect is to go from left (for the turnaround) to right (to retain momentum) while still in Ike's jumpsquat animation (the "squatting" animation characters undergo when starting a jump before they leave the ground); since Ike's jumpsquat is 5 frames long, you have 5/60ths of a second to do this left -> right input. It takes some time to pick up, but it's worth it.For me why is it so hard to do it. Is there anything wrong I did?
Thank you for the help, RAR will help me get some quick Bairs, and the movement to get across the stage faster.To reiterate, the inputs for any RAR (including the ones out of QD) are right (run) -> left (turnaround) -> jump (initiate jumpsquat) -> right (retain momentum from run). Although it doesn't look like much, the tricky part to it for the full effect is to go from left (for the turnaround) to right (to retain momentum) while still in Ike's jumpsquat animation (the "squatting" animation characters undergo when starting a jump before they leave the ground); since Ike's jumpsquat is 5 frames long, you have 5/60ths of a second to do this left -> right input. It takes some time to pick up, but it's worth it.
Actually, QD does give more aerial momentum. The maximum velocity you can impart to a jump is 1.75 units per frame, but Ike's maximum run speed is only 1.55 units per frame. Plus, the momentum that get carried over to a jump is only your current momentum multiplied by 0.75, so the airspeed from a running jump is only around 1.16 units per frame, or about 2/3 the maximum amount.I believe it's a common misconception that QD gives you more aerial momentum. A running jump/RAR and a QD jump/RAR should give you the same aerial speed.