clubbadubba
Smash Master
- Joined
- Apr 27, 2011
- Messages
- 4,086
3,2,1, GO! What do you do? I'm curious about any tricks or just interesting tactics people have right when the game starts. They don't have to be the "best" option, they don't have to be particularly safe, just something interesting and potentially effective.
I remember seeing some videos of boom in falcon dittos on hyrule where his first move was consistently an ftilt (maybe angled high?). The first falcon ditto I did vs A$ a couple years back we both ended up doing it and clanking, and we instantly knew where the other had got it from. Something different than grabbing or running away or usmashing. It was cool, and I've seen a lot of people use it since.
A couple of my personal ORIGINAL favorites:
1. If you are 2p falcon vs someone who is 1p on DL, start off the game with a falcon kick. More often than not your opponent will jump into it if they haven't seen the tactic before, because ppl LOVE to jump at the start. It can end up in a tech chase depending on the situation. If they are aggressive to start you're usually safe as well because you'll be on the other side of the stage.
2. As 1p samus on DL, go straight for the flamethrower to 2p's face. They are positioned perfectly for that move to start, and people are less likely to expect early aggression out of samus.
What are you favorites?
I remember seeing some videos of boom in falcon dittos on hyrule where his first move was consistently an ftilt (maybe angled high?). The first falcon ditto I did vs A$ a couple years back we both ended up doing it and clanking, and we instantly knew where the other had got it from. Something different than grabbing or running away or usmashing. It was cool, and I've seen a lot of people use it since.
A couple of my personal ORIGINAL favorites:
1. If you are 2p falcon vs someone who is 1p on DL, start off the game with a falcon kick. More often than not your opponent will jump into it if they haven't seen the tactic before, because ppl LOVE to jump at the start. It can end up in a tech chase depending on the situation. If they are aggressive to start you're usually safe as well because you'll be on the other side of the stage.
2. As 1p samus on DL, go straight for the flamethrower to 2p's face. They are positioned perfectly for that move to start, and people are less likely to expect early aggression out of samus.
What are you favorites?