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What Smash 4's single player mode should have been.

Yong Dekonk

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I can't believe I'm saying this, but I miss brawl's 1 player modes. When brawl came out I thought all the effort that went into subspace was stupid. Nobody cares about 1 player mode. I had high hopes for Smash 4's 1 player modes but I can barely bring myself to play them. At first I just thought that I didn't understand the new classic mode and master/crazy orders, but now I feel like the new 1 player modes are worse than every previous smash. I hate that classic mode consists of hodge podge matches with random groupings of opponents. There's no context, it's completely arbitrary. In fact every single player except all star mode seems arbitrary.


Imagine if smash 4 had made subspace again, but instead of made up bosses and baddies, all the enemies were villains from the various franchises? Or even high definition remakes of levels from super Mario world or metroid? What if they weren't remakes but looked just like the originals? At least use licensed nintendo enemies? There is such a rich and nostalgic history that nintendo could draw from but instead we get "games and more" which is a pretty accurate description of Sakurai's half hearted attempt at 1 player in smash 4. It's like he didn't want anyone to even see that smash had single player because he knew it was a joke.


What would you have liked to see in the single player experience for smash 4?
 
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Luggy

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Okay listen : Smash 4's singleplayer is horrible.

It's clear that they wanted to work more on the gameplay, the custom moves and the characters more than the singleplayer, especially on the Wii U. They could have made a simple "Adventure mode" in it, but no, they decided to go on the "Kid Icarus" road and made the Classic mode forgettable, created the useless Smash Tour, made the Orders boring and made the All-Star mode barely enjoyable.
The 3DS one is slightly better, with Smash Run and the Classic mode that has been improved a little. The problem is, since the 3DS is not that powerful, there's not a lot of modes on it. Smash Run would have been great if it wasn't restricted 5 minutes for example.

The worst thing is how forgettable those modes are. Bomb Smash is useless, 8 Player Smash is hard to actually make and is not that fun since you don't see what's happening, Smash Tour is hated since nobody really understand it, Orders are useless ect...
The singleplayer has no purpose now and they wanted it that way. It's sad to say this, but Smash 4 has probably the worst singleplayer mode in the whole series. Even Smash 64 did better, with less content and power. I had more fun there than on Smash 4.

It's only my opinion, it's probably dumb. But hey, at least I said it. The Smash 4 singleplayer should have been like Melee if they wanted to save time without creating a thing like the Subspace Emissary. That's it.
 

Mario & Sonic Guy

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Frankly, Smash 3DS's Classic mode was better with its difficulty route choices. Even on intensity 9.0, you could avoid getting pummeled too heavily if you always take the easiest routes. And there are no added strings attached, as you're only required to complete intensity 9.0, and nothing more.

In Smash Wii U, however, everyone is set on the hardest skill level on intensity 9.0, and having to deal with the 8-player Smash matches makes that intensity even more brutal. To add insult to injury, if any intruders pop up, you're in even bigger trouble. As for Master Core, it moves and attacks faster as well. And for the biggest nail in the coffin, you "have" to complete intensity 9.0 without losing any lives, as you can't Golden Hammer your way out of that challenge; the other two intensity 9.0 challenges can be Golden Hammered.
 

Xzsmmc

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Yeah, 4's single player modes are awful. Smash Run and 3DS classic are pretty good, but the Wii U version really dropped the ball. Classic is a chaotic mess, Smash Tour is the worst thing created by humans, and the Orders are dull. I can understand wanting to place more emphasis on multiplayer (after all, that's what the game is all about), but would it have killed them to add something like Melee's Adventure mode?
 
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Kikkipoptart12

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The only thing that is missing from smash 4 single player is the adventure mode, I never really liked classic mode in all the smash games, I happy that I don't have to go though 10 rounds like in the past. Smash tour is a waste of time I know they was trying something new but that is not the type of change I wanted I wish we got adventure mode instead of Smash tour. Target blast should be a online mode too so you can play it with more people, target blast is really fun with more than one person.
 

_gold_

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I don't want this to sound too cliche, but I enjoyed Melee's the best. Personally, I've always preferred Classic over Adventure, but I enjoyed both of them a lot in Melee.
 
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CrazyPerson

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I really didn't like subspace emissary. The idea behind a side scrolling fighter with characters from different games sounds great... but the smash bros mechanics didn't work. I was quite glad to see it abandoned in 4.

"Classic" mode looks more like a large scale multiplayer thing than a one player. If a good amount of people were moving those trophy, so each player could pick their battle, only to have their plans messed up by others turning it into an 8 player one... that could have been fun. As it stands now... I am not the biggest fan but I also don't think it is terrible. I do like being able to chose my battles though.

Of all smash single player things I miss... Melee All Star is on top of the list. The random character matchups made it a different game every time. Brawl added a ton of staleness by focusing on Nintendo's history and making it the same matchup each time. I had really hoped that U would go back to the random match ups, and add the option to pick which enemies home stage to play on. (Because I hate losing in All Star Mode because I get stuck fighting stages instead of charecters). The new all star is a major let down.

Classic could have been better... some options are nice but this wasn't the best execution. All Star didn't fix what took away replay value for me.

Smash is a mutliplayer game... and thus single player should prepare a player for multiplayer.... IMO the lousey AI programing is my main problem. It's hard to learn more than the basics against any level CPU... to dumb to counter some things while perfectly reading button inputs of others.
 
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kantoskies

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Smash 4's single-player is terrible. I like that they tried "mixing things up" and having Target Test replaced with Target Blast, but Target Blast is awful and they should have at least included both (with individual Target Test stages like the first two games). Special Orders, while fun sometimes, are really just like Event Matches but with no unique "scenario" to go with each (and a lot of them are 1 minute matches which are just too short). Trophy Rush is kind of fun but after a few times in a row it gets pretty stale. The only other *new* 1P mode we really got (as I count 8-Player Smash to be both singleplayer and multiplayer) was Smash Tour which was, well you know, bad. A lot of reviews I've read/watched about Smash 4 say it's content-heavy but I really don't see it. This game has about as much content as Melee which is kind of sad since that was released 13 years and two console generations beforehand. I'm glad so much effort went into tweaking the engine and re-building characters (Peach is great in this game), and the graphics are amazing. But really I was expecting more than previous games, especially since the Wii U is so much more powerful than the Wii. People are really hard on the 3DS version but I don't doubt that if we only got the Wii U version we'd have more than a half-baked board game and alternate Event Matches. I wish we had gotten something like Melee's Adventure Mode but with more platforming (but not in generic levels like SSE). Hopefully we'll get DLC sometime down the line with better 1 Player modes (and more stages/music/costumes)
 
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*sigh* I was really hoping for a Melee-esqe Adventure Mode for Smash 4/5...and I'm thourougly shocked and dissapointed they didn't go through with it. There isn't even an "Adventure Mode" in any regards. If Smash Tour is what they had in mind, then they really screwed it up.

I enjoyed the Subspace Emissary, and I understand it took a lot of time. But making a simple, yet fun, Adventure like Melee's would have been very easy to do.
 
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HenryXLII

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I did not know there was so much hatred towards this games single player. Personally I think its pretty good. While yes I never ever play target blast or master orders, Crazy orders is a total blast for me. The events, while nothing compared to the event mode in Melee, were still pretty fun and a big step up from Brawls. (I honestly forget that game even HAD an event mode.)

But what really makes the single player for me is classic mode, in my opinion its the best classic mode to date. I like the idea of getting enemies you defeat as potential future partners, and all the different kinds of matches you can go for. The fact that the difficulty drops on each continue makes beating 9.0 feel amazing as well. My only complaint with this mode is that you cannot fight master hand and crazy hand to their full potential without being interrupted by master core, who should have had some method to summoning him (example beings, only spawns if you beat up on master hand first, or only spawns if a certain condition is met)

Speaking as master core, dear lord do I love this thing. I have always wanted another boss after crazy hand ever since Brawl was announced. And boy did they deliver. His ability to utterly destroy you if you are not careful, the effects in that battle, and how the music match up with the pace of the different forms makes that fight in my opinion the best boss fight in any fighting game. At least as far as arcade modes are concerned. Master fortress is super tense when you only have one stock, but I do wish that it only appeared on 9.0.

I am pretty satisfied with this games single player, hope I am not the only one. While yes I would have liked something similar to the adventure mode, we still got some pretty good stuff in my opinion. The only major problem I have with this single player is the character unlock conditions. They are dumb and pointless, and not fun.
 

haydyn

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the problem is that when you focus on a games multiplayer and make an average single player, what are all the people who play by themselves supposed to do?
 

Savangardius Corsio

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I'm gonna be honest, it hurt me that there was no "story" mode. I really enjoyed The Subspace Emissary back in Brawl, and I remember telling my friends and everything that I thought the next Smash was gonna have an even more awesome story mode. I was super wrong lol. At least something like an adventure mode (Melee) could have been a nice detail, but nope. :S

Anyway, as for the classic mode, I personally really like this one, I think it's interesting, but I do miss the old classic. I like the difficulty this classic mode offers, specially when facing the last boss which is BY FAR (imo) a harder boss than any other from Subspace Emissary, so at least we got that good challenge.

Now, what I do think was something terrible, was Smash Tour, specifically while playing alone. For me it's the worst mode in any Smash game. Meh. Ugh. Duh.
 

Duck SMASH!

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Frankly, Smash 3DS's Classic mode was better with its difficulty route choices. Even on intensity 9.0, you could avoid getting pummeled too heavily if you always take the easiest routes. And there are no added strings attached, as you're only required to complete intensity 9.0, and nothing more.

In Smash Wii U, however, everyone is set on the hardest skill level on intensity 9.0, and having to deal with the 8-player Smash matches makes that intensity even more brutal. To add insult to injury, if any intruders pop up, you're in even bigger trouble. As for Master Core, it moves and attacks faster as well. And for the biggest nail in the coffin, you "have" to complete intensity 9.0 without losing any lives, as you can't Golden Hammer your way out of that challenge; the other two intensity 9.0 challenges can be Golden Hammered.
*gasp* the game actually gets HARDER on harder settings? :O
You don't always need the 8 player smashes... just choose the fights with less trophies...
The one thing I do find irritating is that the challenges kind of overlap with each other. You need to defeat a bunch of foes in cruel smash. But if you use the hammer on it, you also need to do the same thing with Lucina. So you essentially wasted your hammer because you must do it anyway...
Wtf.
The intensity 9.0 without losing lives challenge wouldn't be so bad if it weren't for the poor design of MASTER F*****G FORTRESS... stupid acid pits....
 

Kenith

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In my opinion:

Best Classic Mode: Melee
Best Adventure Mode: Brawl
Best Multi-Man: Melee
Best All-Star Mode: Melee
Best HRC: Brawl
Best Target Test: Melee
Best Character Unlocks: Melee
Worst of All of Them: Smash 4

Smash 4 plays the best, imo, but the single player content, for all of it they have, is unacceptable.
 

Duck SMASH!

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In my opinion:

Best Classic Mode: Melee
Best Adventure Mode: Brawl
Best Multi-Man: Melee
Best All-Star Mode: Melee
Best HRC: Brawl
Best Target Test: Melee
Best Character Unlocks: Melee
Worst of All of Them: Smash 4

Smash 4 plays the best, imo, but the single player content, for all of it they have, is unacceptable.
ok now you're being silly.
Smash 64 barely had ANYTHING.
 

Saclam

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The only time I played single player was once....yea I wasn't really fond on the what they did to It.
 

Mario & Sonic Guy

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*gasp* the game actually gets HARDER on harder settings? :O
You don't always need the 8 player smashes... just choose the fights with less trophies...
The one thing I do find irritating is that the challenges kind of overlap with each other. You need to defeat a bunch of foes in cruel smash. But if you use the hammer on it, you also need to do the same thing with Lucina. So you essentially wasted your hammer because you must do it anyway...
Wtf.
The intensity 9.0 without losing lives challenge wouldn't be so bad if it weren't for the poor design of MASTER F*****G FORTRESS... stupid acid pits....
You don't always have the option to avoid the 8-player Smash matches though, which is especially the case for stage 3 and stage 5.

As for Master Fortress, I was able to defeat that phase without losing any lives on intensity 8.0, but Master Core's earlier phases did take away my first life, requiring me to be even more careful with Master Fortress.

At least you can actually complete two of the intensity 9.0 challenges in Group mode, as you won't ever deal with Master Fortress in co-op play.

Anyway, Smash Wii U's harder challenges truly can be a huge pain, especially when they overlap each other.
 

Darklink401

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I haven't even touched the Orders, OR Smash Tour.

Smash Run was honestly, really fun (though I KNOW it shoul have been more expansive, allowing for different options and such) and while I DO like the Classic mode in this game, in BOTH 3ds and Wii U, playing them to get challenges is the most frustrating this ever. If I played it for fun though, I'd probably enjoy it.

Overall however, I miss Melee's adventure mode, I miss Subspace Emmisary, and I miss the individual break the targets, though I realize making 24 of those is not as mind-boggling as making 50+.

Sakurai had some interesting ideas...they were just ideas no one cared about.

Event mode is still really fun, though.
 

Rueckkoppler

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What I'm missing in classic mode is the feeling you've got in Smash 64 & Melee. That you were "invading" the world of several games, which got defended by their respective characters. You don't have this in Smash 4. Worlds and characters are all mixed up and worse, you barely get to fight 1v1. If they did it the way Melee did, with recreated worlds as a 2D-platformer and fights inbetween, I would be so happy.
 
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ErenJager

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I want a classic mode like 64's and melee's you progress like a tower defeating an enemy or enemies 1 by 1. I don't think there should be 8 player smash battles. Along the way there is sub boss fights against characters like ridley. Plus throwing in some break the targets, board the platforms, and race to the finish would be nice.

Each character has their own classic mode line up of enemies. For example a sub boss for link might be a super powered ganondorf.
 
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Nerdicon

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Am I the only one who likes the single player modes in Smash 4?
For me Classic mode has always been a bit of a chore, in Wii U though it got a little better. I mean it's actually challenging for once if only because of the boss fight at the end. Speaking of the boss fight, the fight versus master core is easily better than anything else remotely resembling a boss fight in the other 3 games.
I thought Smash Run was a bit boring after a while, at the beginning you get assaulted by a near endless barrage of overpowered enemies, and near the end they're about as hard to defeat as your average Magikarp. Not to mention the 1 minute match at the end is the definition of anticlimactic. Smash Tour was so much better for me, the rules were easy to understand, the general randomness always kept me guessing at would I would need to do next, and (especially with customs on) I get to play characters I usually don't play as often, and the final battle at the end is such a great conclusion to each session.
I find both Master orders and Crazy orders ok. Master Orders is my favorite of the two, the ridiculous scenarios are for me better than the broken event mode (Higher launch rate = frustrating, not difficulty).
 

Kenith

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Since before the game came out, I always wanted Classic Mode to be a simple arcade mode.
Of course, they tried as hard as possible to overcomplicate it. Instead of a series of 1v1, I got a series of 1v7.

Smash Tour was so much better for me, the rules were easy to understand, the general randomness always kept me guessing at would I would need to do next, and (especially with customs on) I get to play characters I usually don't play as often, and the final battle at the end is such a great conclusion to each session.
This is why most people, myself included, hate Smash Tour. I know who I want to play as, so when I'm stuck with two characters I have no idea how to play and don't like, it's not fun, it's frustrating.
The final battle at the end is probably the only thing I can say in favour of Smash Tour.
 

Nerdicon

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This is why most people, myself included, hate Smash Tour. I know who I want to play as, so when I'm stuck with two characters I have no idea how to play and don't like, it's not fun, it's frustrating.
The final battle at the end is probably the only thing I can say in favour of Smash Tour.
Hey, if you know the game you can play anyone well, so I've (almost) never had a case where I hate random characters.
 

ErenJager

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I dont mind 1vs 3.
I don't mind 1vs. 20 (as long as they only spawn 3 at a time).

Atleast in classic mode.


I miss the kirby team were you fight wave after wave of kirby's with different power ups.
 
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HeavyMetalSonic

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I really wish they could've had smash run on the Wii U. Maybe as an online function or a 4 way split screen, I don't know. It's probably the most fun mode on Sm4sh. It's a shame they only had one map though, 3-5 maps would have been nice with different themes. Because of that after 2-3 goes it got boring.

I preferred classic on the 3DS to the WiiU, but in comparison to earlier games in the series, it just seemed tacked on, on BOTH versions. Moving a trophy around a little board is just... The 3DS version is essentially the same (except you get 3 choices), just looks asthetically nicer. Ugh. I did like fighting the different master versions (Giant, Beast, Sword), but they were very frustrating to beat, and by the time you got the fortress you just felt run down.

I think considering they removed subspace, I would've thought they'd have at least done another adventure mode... But nope. Another missed opportunity there. Maybe have a villian and hero route? Just something would have been nice.

Break the targets? Brawl's was a bit bland but I still enjoyed it. I don't see why they didn't bring it back but they did the awful bomb blast stage.

I actually really liked the boss rush mode in Brawl. But considering they didn't do adventure or subspace again... Another missed opportunity Nintendo...

Master/ Crazy orders gives the game a bit of variety. But it's basically just special battles that you have no control of, but get rewarded for it.

I really hope they bring some more modes to Sm4sh. I enjoy wifi, but you do start t get bored after a while.
 

ErenJager

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Classic Mode Example

Stage 01 - 1vs1
Stage 02 - 1vs1
Stage 03 - Break The Targets
Stage 04 - 1vs1
Stage 05 - 1+2<3CPU vs. Giant (DK, D3, or Bowser)
Stage 06 - Board The Platforms
Stage 07 - 1vs1
Stage 08 - 1vs1 (Rival/ Nemisis theme of your character)
Stage 09 - 1vs Metal Character
Stage 10 - 1vs Multi-Man (Kirby [Different Power Ups], Yoshi, or G&W)
Stage 11 - Master Hand and/ or Crazy Hand (Depending on difficulty)
Stage 12 - Unlockable Character (If prerequisite has been met during classic)

Each 1vs1 match you'll fight a fighter on their series themed stage, also item drops will favour items from that series.

This is just my ideal classic mode because it's classic. Add new stuff to adventure or all-star mode.

Co-Op Classic would be the same except it would be 2vs2 matches. Break the targets and board the platforms would make use of the game pad. Multi-man would use 8 player smash.
 
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UltimateXsniper

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I liked most of the single player modes.

Target Blast? I liked it, barely will ever play but but I liked it.

All-Star? I liked it better than brawl and I'll put it at that....ok, I can't stop there, the true all star mode has no items which I'm more than thankful for because a mode like this, will give you one of the worst feelings if your opponent gets an OP item.

Classic. OK WHY DID THEY THINK CALLING THIS MODE CLASSIC WAS AN OK IDEA!? Is it truly a resemblance to it from other games? No. Doesn't help the fact the the 3ds classic is different. Better but different. 8-player matches can be the bane to your existence. I don't like doing 8-player smash on it and it doesn't help how items make things worse since a lot of other people can grab them. Doesn't help that an intruder comes in with both metal and giant characters ON THE SAME TEAM on 2v2v2v2. If you can avoid 8-player at least, the experience is fine for what it is and I do love master fortress.

Master orders. Waste of time, don't bother to play if you plan on farming stuff.

Crazy orders. This mode is great. Play as long as you want until you drop or you decide to leave and claim all of your prizes. What I like is how you can just play crazy hand and occasionally he drops a chest for you to open. Even if you lose you don't lose every single thing you've earned which can be a little forgiving.

Multi man. Same as always except for rival smash is new and I love it.

Home run contest. Same as brawl.

I do have to give them a + for 4 players can play the stadium games.

Event. Interesting. I haven't gone too far into it so I can't say much.

Smash tour. Ok, screw this mode. I've tried to get into this but it is just boring. The game isn't explained well and the randomness is too much. You can win all matches but still end up even with other competitors. There is no skill in this game. I also don't like the fact I get one of the worst looking stages for playing 3 types of boards.

Trophy Rush. Out of all the trophy games (Melee had that lottery kind of thing and brawl had a little mini shooter) this is the most interesting. That's not saying much compared to it's competition but it is a little bit addicting.

I don't know, I look at melee and all I ever do is classic, adventure, all-star, and smash. Brawl was mostly smash but rarely classic or adventure (although brawl gets some props for amazing curcutscenes). Smash 4 for me is smash with or without amiibos, Crazy orders, Classic, Multi man rival smash, occasionally all-star, and event that I should finish at some point (Also smash run for 3ds).

You're absolutely right!
Best Board the Platforms: Smash 64
By that logic we might as well say
Best Crazy Orders: Smash 4
I will say the Board the Platforms is one of my favorites out of the whole smash franchise though.
 
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B4ssick L3e

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It's not that I hate Smash4's multiplayer or anything but the fact that they expanded on the games single player adventure mode in the previous 2 games, and then went back to having no adventure move was a HORRIBLE IDEA! It would be like if street fighter removed VS mode and added Monopoly mode (I'm looking at you Smash tour :eek:). Anyways I love that Nintendo still likes to experiment with new innovative game modes but the removal of a good feature for a lackluster mini game seems ridiculous. I would have liked to at least see an Online Classic mode, and an adventuremode like in melee would be nice... a boy can only dream. (sweet dreams Roy I know you will return one day:roypm::roypm::roypm::roypm::roypm:)
 

FalKoopa

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I only have the 3DS version, but whatever.

I like 3DS's classic mode, but I think it's perhaps a little too short. Melee had the best Classic mode, I'l agree. The only thing that was fixed there was the type of battles you'd fight (1v1, 2v2. giant, etc)

Smash 4's All-Star mode is the kind I've always wanted it to be. Characters are ordered by the year they debuted, not their series debut (most glaring was Ness and Lucas placed by Mother 1's date in Brawl, a game in which neither appeared.)

Target Blast is boring. We really didn't need an Angry Birds-like mode. Break the targets was infinitely better.

Shame that Melee's amazing adventure mode will probably never be replicated though.

:231:
 
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Mario & Sonic Guy

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Adventure Mode was skipped to avoid making cutscenes though, so it is understandable why it was excluded this time.
 

Pippu

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I feel like the console version lost a lot of its potential in trying to be close to the portable version.
 

Mario & Sonic Guy

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That's true but Melee's Adventure Mode didn't really have cutscenes either, at least not in the same way as SSE's or the Smash 4 trailers.
Memory limits can play a factor, much like with how some music tracks are made shorter than they were in Melee and Brawl.

The DK Rap is a perfect example, as portions of the track were cut to reduce memory usage. Ironically, if the whole track was completely in tact, it would only be around 20 seconds longer than the Master Core BGM, and Crimean Army Sortie.
 

CrazyPerson

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I feel like the console version lost a lot of its potential in trying to be close to the portable version.

I don't own a 3ds... and as soon as I found out about that version I got nervous.

It didn't end up as bad as I feared... and I think they did a good job making it an add on and not a key point of the game.

But yes... Ice Climbers being lost, certain stages off limits because they were handhelds, among other things probably did hurt smash 4.
 

Babycowland

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What I'm missing in classic mode is the feeling you've got in Smash 64 & Melee. That you were "invading" the world of several games, which got defended by their respective characters. You don't have this in Smash 4. Worlds and characters are all mixed up and worse, you barely get to fight 1v1. If they did it the way Melee did, with recreated worlds as a 2D-platformer and fights inbetween, I would be so happy.
I think that was a great way of putting it. I feel like Smash is at its best when it embraces its nature as a crossover fighter bringing together tons of different universes. In multiplayer, there are a bunch of characters, stages, and items, so I think it has consistently been good about drawing upon that strength there. In my opinion, the same could be said about the single player modes in Smash 64, Melee, and Brawl.

One thing I enjoy about Melee's adventure mode is that you actually do go to the different characters' worlds and engage with them a little bit rather than go right to smashes. I'm also a big fan of the interactions that the different characters have in Subspace Emissary in Brawl (Olimar & Captain Falcon and Fox & Diddy are two that come to mind right now), even if parts of that story mode can be a bit lackluster at times, because Smash is really the only series where that kind of stuff can happen.

I don't mean to bash Smash 4 since I like it quite a bit, especially the more balanced multiplayer. I find Smash Run to be pretty fun too. That said, I guess I tend to prefer single player modes that draw from the different characters' universes and I feel like there's not much of that in the Wii U game. Smash Tour, Target Blast, and Classic seem kind of generic to me. While All-Star does focus on individual characters' debuts, because they're grouped by time rather than franchise, I feel like there's often not much of a connection between the fighters or between them and the stages you happen to be fighting on.

Well, that's just my two cents. Feel free to disagree.
 
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Tino

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Classic Mode: I miss the old school one from past Smash games. The one on the Wii U version of Smash 4 was just ridiculous mainly because of the 8-player smash thing (which is super hectic, which is why I prefer the old school 4-player action). At least the 3DS version stayed true to its old roots...sort of.
All-Star Mode: It was indeed boring in my opinion mainly the 3DS version since it's so damn easy, although I did had a hard time beating it on hard with certain characters, mainly Duck Hunt. The Wii U version, however, is a different story...but overall, I do prefer Brawl's All Star Mode over Smash 4.
Target Blast: It's alright but it gets dull pretty quick. I miss Break the Targets though.
Home-Run Contest: Basically it's just like Brawl's. I do enjoy giving that Sandbag a beating. lol
Multi-Man Smash: I literally don't like the Miis but it is fun giving them the beating of a lifetime. Honestly prefer the Polygons or the Alloys over those damn Miis.
Special Orders: I really like this one, especially Crazy Orders.
Event Mode: Lots of interesting events on this one than in previous games. I still haven't gotten all the rewards for each one yet.
Trophy Rush: I actually prefer this one over Brawl's Coin Launcher mini-game.
Smash Tour: All I can say is **** that ****!

Overall, I do agree that Smash 4's single player mode isn't the best in the series and wish they would've done more like they did in the previous games.
 

Mario & Sonic Guy

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Smash 4's All-Star mode (and Brawl's) really lacks the randomness factor that made Melee's All-Star mode good. You're literally facing everyone in the exact same order, which gets quite boring after a while.
 

kantoskies

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Memory limits can play a factor, much like with how some music tracks are made shorter than they were in Melee and Brawl.

The DK Rap is a perfect example, as portions of the track were cut to reduce memory usage. Ironically, if the whole track was completely in tact, it would only be around 20 seconds longer than the Master Core BGM, and Crimean Army Sortie.
Yeah I think 8 Player Smash took up a lot of memory in this game, which sucks because it's amazing but so much on one mode is kinda sad. Maybe they'll add a cool 1P mode as DLC?
 

CrazyPerson

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Yeah I think 8 Player Smash took up a lot of memory in this game, which sucks because it's amazing but so much on one mode is kinda sad. Maybe they'll add a cool 1P mode as DLC?
8 player smash was a game changer in a good way. If some single player stuff was lot for it, I am more than ok with that.
 
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