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What New Move/Mechanic Would You Like To See?

tmrd

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Melee introduced side special moves (as opposed to just standard+B, up+B, and down+B), which increased the arsenal of characters. And Brawl, notoriously, introduced the Final Smash.

What would you like/expect to see as an equivilent in the new games? Or do you think it will introduce something at all?

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Not that I think it'll happen, but I'd love each character to have TWO final smashes rather than one- an offensive (powerful attack, knockback) and a defensive (status conditions, healing, great recovery, etc).

For example, Peach's current final smash could be her defensive one, and then she'd get a secondary smash that causes great knockback.
Kirby's, on the other hand, is based on offense, and knockback. So he should acquire a secondary one that helps with recovery or healing or something.

It'd add a new layer of depth to smashes. Rather than using them straight away, some players would choose to save them until they are in need of health/recovery/etc, instead of using them to knock out opponents.

What do you guys think/want?
 

D-idara

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I don't know about defensive/offensive FS's...but I'd love there to be leveled Final Smashes a-la PSASBR...maybe once you grab the Smash Ball you can keep hitting your opponents and levelling up your Final Smash up to three levels, with the danger of having your charged-up Smash Ball being knocked out from you, would be a great high risk-high reward mechanic that would certainly make people go aggressive when they grab a Smash Ball.

I'd also love to see backwards specials and backwards Smashes.
 

Zonderion

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Welcome to Smash Boards!

Interesting idea about the offensive/defensive FSs. As D-idara pointed out, the Smash Ball can be knocked out of a character, so there is some risk for a player who chooses to hang on to their FS.

Lets make it a little more like MvC and include assist characters that can be called with a sequence of buttons. Not that I want this, just throwing an idea out there.
 

Shudouken

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I would include something like a back and front dash that would work similarly to a wavedash, but is easier to do by placing it on a separate button, for example, one of the jump buttons
So while walking and pressing front + the button it would make you dash forward a little
It should also be performable in mid-air, but only once until landing on the ground again.. Just to add more options to air combat now that the directional air dodge is gone

I would also re-include big and small shields from melee, now that we have 4 shoulder buttons.
The big shield would cover a wider area around the character, but would be easier to break, the smaller shield would be sturdier, but would leave the character open to getting hit after it depleted for a while
 

LancerStaff

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I would include something like a back and front dash that would work similarly to a wavedash, but is easier to do by placing it on a separate button, for example, one of the jump buttons
So while walking and pressing front + the button it would make you dash forward a little
It should also be performable in mid-air, but only once until landing on the ground again.. Just to add more options to air combat now that the directional air dodge is gone

I would also re-include big and small shields from melee, now that we have 4 shoulder buttons.
The big shield would cover a wider area around the character, but would be easier to break, the smaller shield would be sturdier, but would leave the character open to getting hit after it depleted for a while
Not trying to start something, but those ideas are a little complicated, don't you think? You only need three buttons to play SSB. Adding a fourth would be a blow to Smash's simplicity. And what about the poor Wiimote users? I don't think they have a single button left.

Anyways, I'd like shield specials. Just R+B. Moving reflectors and counters to it would make them much more useful, and there'd be a new moves for everybody. It'd even teach casuals to shield.
 

Shudouken

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Not trying to start something, but those ideas are a little complicated, don't you think? You only need three buttons to play SSB. Adding a fourth would be a blow to Smash's simplicity. And what about the poor Wiimote users? I don't think they have a single button left.
I don't really think things get complicated by having a new button assigned to something new, would you rather have it like melee to press 2 buttons and a direction in perfect timing?
But, I see your point, and don't even think anything I wrote about will be in the game, but I would love it if it was.
Sakurai probably doesn't have enough freedom as he had when developing melee, catering to every controller individually, toning down things for casuals (pretty sure Iwata makes him do that)

If I were to make the game, I wouldn't even care whether it's playable with the wiimote or not ^^
 
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UltimateWario

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I like the idea of more characters getting individual mechanics, which we're seeing with Little Mac and Rosaluma. I've seen interesting suggestions like Ridley getting Aerial Smashes (and losing his ground ones) or K. Rool getting a costume gimmick, too. Overall, I don't see much being added as far as game-wide mechanics (like a new special), but making the characters themselves more unique overall would be lots of fun.
 
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Reader

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Well, now that tripping is gone, it could be replaced with random Sneezing. It's basically the same, but can happen in air and break combos.

Heh, just kidding. I would like to see Air throws on some characters, but I don't think that it's needed.
 

Dark Phazon

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I like the idea of more characters getting individual mechanics, which we're seeing with Little Mac and Rosaluma. I've seen interesting suggestions like Ridley getting Aerial Smashes (and losing his ground ones) or K. Rool getting a costume gimmick, too. Overall, I don't see much being added as far as game-wide mechanics (like a new special), but making the characters themselves more unique overall would be lots of fun.
Best Idea imo
More to flesh out each char
Brilliant 10/10
 

Lozjam

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I would like to see aerial specials. Not every move mind you, but certain moves.
 

J1NG

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I like the idea of more characters getting individual mechanics, which we're seeing with Little Mac and Rosaluma. I've seen interesting suggestions like Ridley getting Aerial Smashes (and losing his ground ones) or K. Rool getting a costume gimmick, too. Overall, I don't see much being added as far as game-wide mechanics (like a new special), but making the characters themselves more unique overall would be lots of fun.
I am almost certain that I've posted this idea in a very similar thread, but I was thinking that Ganondorf could be the sole character capable of charging his tilts, aerials, and B-moves. It's thematic because Ganondorf is all about slow, powerful single strikes. But it also gives him the unpredictability he needs to perform better in competitive play.
 

PixelPasta

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I'd like to see some characters get aerial grabs... I'm thinking that Captain Falcon, Diddy Kong, Lucario, and Shiek would all definitely be able to do that.

And of course, more unique gimmicks for characters would be great.
 

Lozjam

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@ Lozjam Lozjam - Dont you mean Aerial Smash's?
No aerial specials, for example Mario's cape could turn into a glide in the air, and be the same old thing in the ground. Another example would be, Samus's down b. on the ground it could be the bomb as per usual, in the air it could be an ice beam that shoots downwards
 

Dark Phazon

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No aerial specials, for example Mario's cape could turn into a glide in the air, and be the same old thing in the ground. Another example would be, Samus's down b. on the ground it could be the bomb as per usual, in the air it could be an ice beam that shoots downwards
Yh but then no bomb jumping and reflecting stuff in the air.........

Fox not being able to do his illusions in the air..lol that would piss people off...

Its kinda difficult to come up with but i think the character traits is the best it will make the characters more unique like lucarios aura gimmic.

Hmmmm......
 

J1NG

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Yh but then no bomb jumping and reflecting stuff in the air.........

Fox not being able to do his illusions in the air..lol that would piss people off...

Its kinda difficult to come up with but i think the character traits is the best it will make the characters more unique like lucarios aura gimmic.

Hmmmm......
Well, I imagine that it would be character specific. For someone like Fox, you could keep his air-side-B the same, but change his ground-side-b because no one uses it.
For example, how about we finally give Donkey Kong a down-b in the air?
I think this is a pretty interesting idea. You would have to pick and choose which moves would be the same and which ones would change depending on whether or not they're effective on the ground or in the air, or both.
 

Dark Phazon

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Well, I imagine that it would be character specific. For someone like Fox, you could keep his air-side-B the same, but change his ground-side-b because no one uses it.
For example, how about we finally give Donkey Kong a down-b in the air?
I think this is a pretty interesting idea. You would have to pick and choose which moves would be the same and which ones would change depending on whether or not they're effective on the ground or in the air, or both.
If this is what the customization is about that sakurais doing then that be cool.

I really do wonder though....not bad idea
 

LancerStaff

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I don't really think things get complicated by having a new button assigned to something new, would you rather have it like melee to press 2 buttons and a direction in perfect timing?
But, I see your point, and don't even think anything I wrote about will be in the game, but I would love it if it was.
Sakurai probably doesn't have enough freedom as he had when developing melee, catering to every controller individually, toning down things for casuals (pretty sure Iwata makes him do that)

If I were to make the game, I wouldn't even care whether it's playable with the wiimote or not ^^
Again, not trying to start something, but it's Sakurai's idea to make SSB with casuals in mind. That was the idea behind not making SSB a traditional fighter, after all.
 

Flaxr XIII

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Aerial Smashes I'd really like to see. I don't know why but I can never get the timing right when going for an aerial kill. Always too early or too late. Being able to charge an aerial attack would be great.
 

Shudouken

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If this is what the customization is about that sakurais doing then that be cool.
I really do wonder though....not bad idea
Didn't sakurai say in an interview that the attacks themselves won't change, but only their direction (whatever he means by that)
 

Sarki Soliloquy

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Didn't sakurai say in an interview that the attacks themselves won't change, but only their direction (whatever he means by that)
Just saying, if the only thing you could do with character customization is change what directions you already use their moves for, this'll be the lamest Smash ever. Especially considering this has been his design direction since the first interviews.

A new mechanic will be very welcome, considering the rest of the game introduce one. Smash 4 could use something like that.
 

DaDavid

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I've wanted to see either air grabs or shield specials for a while now. But there's also been some cool ideas here that I never thought about before.
 

Sarki Soliloquy

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I dunno how much this would benefit the movepool of certain characters, but having a new special corresponding to a certain motion such as a quarter circle, full circle, or dragon punch would be a nice way of giving us additional attack options. Although the four directional moves we already have serve the purpose of directions those previous motions do in many other fighting games. Maybe I'm not thinking creative enough about it. Just make it so that every character in the game has a universal use for it.

As for a super meter, SSB Wiki displays this as a Brawl beta element:

 

Priap0s

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Critical Hits and Misses a' la pokemon. Just occuring randomly. Jumping out perfect to metoer smash your opponent? To bad, attack missed and went straight throu. Trading attacks with someone cause its favourable for you? To bad, he got a critical hit and you got KO:d at 30%.

Sorry, bad taste joke. No hate please.

In all seriousness though, Id like to see air grabbing. They would ofcourse need to be fast, like no holding and punching obviously. But a quick grab and tap controll stick into the direction you want to throw (Pivot air grab a most for this to be a cool feature. Bait airdodge and grab them behind you). But I don't know, it might not have any clear uses or purpose so maybe it is redundant since there is already 5 air attack options and enemies can't even shield in the air. Wich is what grabs counters and I assume was implemented for.

I have also fantisized about air tilts, but I think that might just over complicate the game.

Something I really want and know would be good is alternate grab. Since the WiiU pro has two buttons on top as opposed to the GC controllers single Z-button. Only for characters with a ranged grab, think it would be a nice buff to Samus, Link, Lucas and similar grabbers if they had a normal short range grab to.
 
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JediLink

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Anyways, I'd like shield specials. Just R+B. Moving reflectors and counters to it would make them much more useful
There's this thing called risk/reward, sir. Being able to use counters instantly while shielding violates the fundamentals of making fighting games.

But anyway, I don't know how overboard we can go with new mechanics because keeping the series accessible and simple to learn is extremely important. There shouldn't be super meters, or combo breakers, or an X-Factor equivalent, or anything that would be obviously noticeable in casual play.
 

LancerStaff

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There's this thing called risk/reward, sir. Being able to use counters instantly while shielding violates the fundamentals of making fighting games.

But anyway, I don't know how overboard we can go with new mechanics because keeping the series accessible and simple to learn is extremely important. There shouldn't be super meters, or combo breakers, or an X-Factor equivalent, or anything that would be obviously noticeable in casual play.
But counter and such are barely used in competitive play, so I thought of something to make them more useful.

Seriously, I have never seen a counter used in a real match, and reflectors barely get used for reflecting.
 

stan423321

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But counter and such are barely used in competitive play, so I thought of something to make them more useful.

Seriously, I have never seen a counter used in a real match, and reflectors barely get used for reflecting.
Reflectors underuse may have something to do with items underuse.
 

LancerStaff

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Reflectors underuse may have something to do with items underuse.
Other than a reflector's existence stopping charged Super Scopes cold, reflectors wouldn't be used much more because it requires a hard read. You know if a noob picks up a ray gun he'll be spamming it until it's used up, but what about a pro? He'll use normal attacks right away because you'll probably use the reflector if you come in thinking that.
 

stan423321

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Other than a reflector's existence stopping charged Super Scopes cold, reflectors wouldn't be used much more because it requires a hard read. You know if a noob picks up a ray gun he'll be spamming it until it's used up, but what about a pro? He'll use normal attacks right away because you'll probably use the reflector if you come in thinking that.
Well, surely, but a lot of items are additional projectiles of sort. More projectiles lead to more reflecting. If all characters had loads of projectiles, I'd expect more reflecting too.
 

DaDavid

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Little late on this, but maybe Little Mac's F-Smash having 3 versions is something all characters could get? Not saying it's likely, but I think it'd be a cool addition in the same vain as new special and Final Smashes being added in the previous games.
 

D-idara

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I dunno how much this would benefit the movepool of certain characters, but having a new special corresponding to a certain motion such as a quarter circle, full circle, or dragon punch would be a nice way of giving us additional attack options. Although the four directional moves we already have serve the purpose of directions those previous motions do in many other fighting games. Maybe I'm not thinking creative enough about it. Just make it so that every character in the game has a universal use for it.

As for a super meter, SSB Wiki displays this as a Brawl beta element:

OH GOD NO! KEEP YOUR FILTHY STREET FIGHTER INPUTS OUT OF SMASH! But seriously...Dragon Punch motion's ridiculous.
 
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