Melee introduced side special moves (as opposed to just standard+B, up+B, and down+B), which increased the arsenal of characters. And Brawl, notoriously, introduced the Final Smash.
What would you like/expect to see as an equivilent in the new games? Or do you think it will introduce something at all?
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Not that I think it'll happen, but I'd love each character to have TWO final smashes rather than one- an offensive (powerful attack, knockback) and a defensive (status conditions, healing, great recovery, etc).
For example, Peach's current final smash could be her defensive one, and then she'd get a secondary smash that causes great knockback.
Kirby's, on the other hand, is based on offense, and knockback. So he should acquire a secondary one that helps with recovery or healing or something.
It'd add a new layer of depth to smashes. Rather than using them straight away, some players would choose to save them until they are in need of health/recovery/etc, instead of using them to knock out opponents.
What do you guys think/want?
What would you like/expect to see as an equivilent in the new games? Or do you think it will introduce something at all?
--
Not that I think it'll happen, but I'd love each character to have TWO final smashes rather than one- an offensive (powerful attack, knockback) and a defensive (status conditions, healing, great recovery, etc).
For example, Peach's current final smash could be her defensive one, and then she'd get a secondary smash that causes great knockback.
Kirby's, on the other hand, is based on offense, and knockback. So he should acquire a secondary one that helps with recovery or healing or something.
It'd add a new layer of depth to smashes. Rather than using them straight away, some players would choose to save them until they are in need of health/recovery/etc, instead of using them to knock out opponents.
What do you guys think/want?