EON_MagicMan
Smash Cadet
I know many of you had high hopes of a 40+ roster, and were disappointed by the 35 character roster (personally, I am overjoyed by a good 10 characters over Melee, and a so-far seemingly more balanced game, although only time will tell on that one).
A lot of you thought only 10+ characters was disproportionate to the size of the development team and the time that the game was in development, and so this begs the question, what is the most difficult part about getting a character in the game?
Now, the answer to this is subjective, although I'm sure the developers for the most part agree that a certain aspect was the most difficult, so there probably is an answer that is for our purposes, objective.
Is the hardest part of putting a character in the game:
-Conceptualizing the character's style and moveset?
-Modelling and skinning the character (including alternative costumes/colours)?
-Animating the character?
-Programming the different moves?
-Balancing the character?
So what is it? What is the most arduous part of bringing the name and concept of a character to life in Super Smash Bros?
A lot of you thought only 10+ characters was disproportionate to the size of the development team and the time that the game was in development, and so this begs the question, what is the most difficult part about getting a character in the game?
Now, the answer to this is subjective, although I'm sure the developers for the most part agree that a certain aspect was the most difficult, so there probably is an answer that is for our purposes, objective.
Is the hardest part of putting a character in the game:
-Conceptualizing the character's style and moveset?
-Modelling and skinning the character (including alternative costumes/colours)?
-Animating the character?
-Programming the different moves?
-Balancing the character?
So what is it? What is the most arduous part of bringing the name and concept of a character to life in Super Smash Bros?