Boo_Destroyer
Smash Journeyman
- Joined
- Apr 16, 2014
- Messages
- 322
Full thread title: What is it with Smash and all these "big new modes" in each game only getting a few things right and failing miserably at others?
Here's something that's been driving me completely bonkers about Smash for a long time. Melee's Adventure Mode, Brawl's SSE, 3DS's Smash Run...All have some brilliant ideas behind them, but they're ultimately bogged down by other terrible things.
Melee: Adventure
Pros: Goes through Nintendo worlds
Cons: ...But only a few actual platforming levels, few enemies, and more regular fights
Brawl: Subspace
Pros: More robust platforming mechanics, enemy and boss system
Cons: ...But only a few Nintendo-related enemies and bosses and settings, and the story/cutscenes unnecessarily ate up a lot of space as a result
3DS: Smash Run
Pros: Finally gets Nintendo enemies right this time
Cons: Small, limited mode overall (Final battles are lame too), and can only fight said enemies in the main run
If there's one thing that legitimately pisses me off about Smash Bros., it's this.
Why couldn't all the good, right ideas come together in one place? I was hoping that Wii U's own mode would be an amalgamation of all those good parts, not some random throwaway board game. (And don't get me started on stage bosses) Or at least find one way to work in the enemies from Smash Run into the Wii U version, like a fourth match type: Enemy (Defeat the most to win).
Here's something that's been driving me completely bonkers about Smash for a long time. Melee's Adventure Mode, Brawl's SSE, 3DS's Smash Run...All have some brilliant ideas behind them, but they're ultimately bogged down by other terrible things.
Melee: Adventure
Pros: Goes through Nintendo worlds
Cons: ...But only a few actual platforming levels, few enemies, and more regular fights
Brawl: Subspace
Pros: More robust platforming mechanics, enemy and boss system
Cons: ...But only a few Nintendo-related enemies and bosses and settings, and the story/cutscenes unnecessarily ate up a lot of space as a result
3DS: Smash Run
Pros: Finally gets Nintendo enemies right this time
Cons: Small, limited mode overall (Final battles are lame too), and can only fight said enemies in the main run
If there's one thing that legitimately pisses me off about Smash Bros., it's this.
Why couldn't all the good, right ideas come together in one place? I was hoping that Wii U's own mode would be an amalgamation of all those good parts, not some random throwaway board game. (And don't get me started on stage bosses) Or at least find one way to work in the enemies from Smash Run into the Wii U version, like a fourth match type: Enemy (Defeat the most to win).