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What if we could build our own character, using the game's already existing moves?

Mother/EB

Smash Cadet
Joined
Apr 6, 2015
Messages
74
Location
Virginia
Switch FC
SW-1321-4166-0636
You gotta love theorycrafting a 'blob' character that can be customized with any existing move + weight and such.

Like imagine Ike's nair with Mario's up airs into Ivysaur Up B
or Sonic Side B into Chrom's Up B.

What if Nintendo actually did something like this? What are the best full combinations you can think of for a tournament setting? Please let me know, as I love this idea!

Also there's this document I'm working on with each character's moves in tiers: https://docs.google.com/spreadsheets/d/16t5shCFrwCJiEtYCMB6uyvNIhesSdQl6fr03dO7UQY4/edit?usp=sharing
 

Perkilator

Smash Legend
Writing Team
Joined
Apr 8, 2018
Messages
11,700
Location
The perpetual trash fire known as Planet Earth(tm)
Switch FC
SW-3204-0809-5605
Okay, imma do something like this with Sakura Shinguji from Sakura Wars, using other fighters' moves as a basis for her specials:

Standard Special: Ouka Hoshin - Sakura swings her blade unleashing a large projectile along the ground, similar to Cloud's Blade Beam. Difference is, it can hit multiple opponents at once.

Forward Special: Hyakka Ryoran - Sakura dashes forward a short distance, surrounded in flame. Basically a typical dash special.

Up Special: Kuchu Sanrengiri/Rising Sakura - Sakura slices forward as she jumps upward and forward a small distance. Poor recovery, much like Simon and Richter's respective Up Specials.

Down Special: Ogami's Bombs - Sakura borrows a move from her boyfriend Ichiro Ogami and throws a small bomb forward, similarly to the Links' Bombs. Not much damage or knockback. (Origin: Project X Zone)

Credit goes to Capybara Gaming Capybara Gaming from this thread: https://smashboards.com/threads/att...roup-sakura-shinguji-for-smash-switch.446393/
 
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