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What if Ultimate had an EX Gauge?

Perkilator

Smash Legend
Joined
Apr 8, 2018
Messages
10,654
Location
The perpetual trash fire known as Planet Earth(tm)
Basically, think the Final Smash Meter except you can do more with it (you could still use it as a Final Smash Meter but you could also use it for whatever SSBU calls its equivalent to Roman Cancels). You could also still be anble to turn off the EX Gauge to play Smash as normal. Only question is, how do we balance and what buttons do we assign to it?
 

A_Kae

Smash Ace
Joined
Jun 16, 2015
Messages
748
The target audience of final smashes in their current form and a roman cancel-esque mechanic (or most of the other common suggestions for meter mechanics) are pretty much entirely separate. So long as final smashes are like, um, that, I don't think an expansion to the meter is worth the effort.

Now, if final smashes were all reworked significantly? That's another story. But it would be a massive, fundamental change to the game. But also probably too big of a change to be relegated to a toggle. I think it's either go all the way and make it a core mechanic, or nothing at all. Like you can look at squad strike and how little attention that gets (an occasional side event that probably most people forget about), and then figure how much balance and design and mechanical work has to go into making all the meter stuff, and then what's the point? possibly i'm sounding too negative here because I actually think proper meter mechanics would be super cool for smash and has been probably the single thing i've wanted most since well before ultimate. But if it's a toggle then I don't see any chance for it to get turned on.

Basically I'm still salty about what happened with custom specials lol

re: inputs I don't see as a particular problem since smash has 2 or 3 wasted buttons on default controls (2 on gamecube, 3 on switch), so barring a separation of short/full hops and shielding and parries I think you can just take one of those buttons and make it a super button (which would be combined with other inputs for whatever different functions). And if the gcc ever dies somehow then that's a third button free for anything. There's just no need for multiple shield, jump, and grab buttons right now.

And on balance in the context of the original suggestion: I don't think it matters much. Final smashes are already as unbalanced as it's ever going to get.
 
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Quillion

Smash Hero
Joined
Sep 17, 2014
Messages
5,644
Final Smashes solely being activated by Smash Balls can definitely coexist with an EX/Super meter. But I wouldn't mind FS being done away with entirely either. Both work.

My idea is to assign X to jump and Y to "super special". If the lack of a shorthopping macro is an issue, I think a universal 4-frame jumpsquat will be enough to compensate (just look how easy it is to shorthop with Falco compared to Fox in Melee as a demonstration).

We don't need a Roman Cancel mechanic though.
 
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