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What if Fighting Wire Frames Were an Unlockable Smasher?

liets

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So, the title is pretty self explanatory, but don't get up and leave just yet! what i mean is, what if you could unlock fighting wire frames as a customizable character? pick different regular and special moves, and the up B and a few air moves. pick from a selection of taunts. then choose whether to be male or female (being medium and light weight respectively) then assign a customization to a certain name (ex: ok i just made another one, he will be the destroyer mwahaha, lets give him to FUZZ) Do you guys think this would work or would it take too long to get right? would you enjoy having this in smash? or would you fire the orbital NOPE laser? tell me! tell me now!! (or y'know, whenever's fine)
just in case you weren't familiar with them, here ya go

 

Zonderion

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I've always loved the idea of a fully customizable character. While it would be fun to toy around with, the guys who take these games so serious would derive the ultimate character and thus make all other characters seem pointless.

I would attempt to make it into a point system so that as moves are classified into different categories (speed, strength, spike-ability, recovery, priority, etc) they are assigned points.

Then, each custom character can only have X amount of points.
To give an example:

Each character can only have 50 points.
There are roughly 16 different moves (I'm not sure I'm counting right).
King DeDeDe's Up B would probably be worth a good amount of points (8-10) because of the high recovery and the high priority. But now, you only have roughly 40 points left to fill 15 other moves.

Essentially, you wouldn't be able to give the all of the best moves to your character. It would involve some strategy, and someone could possibly come up with a counter-pick to your specific build.
 

J1NG

Smash Journeyman
Joined
Apr 20, 2008
Messages
298
Some part of me still wishes that the Wire Frames are somehow playable in Melee. As for your idea, I think the Mii idea would probably be the best character suited for customization, although I know how iffy some people are about it.
 

Amazing Ampharos

Balanced Brawl Designer
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The wire frames were just worse version of Captain Falcon and Zelda (no special moves, missing some sweetspots, etc.).

As per the customization, it's a bad idea at least for tournament play. Here's the thing with that kind of character. Not only are they notoriously hard to balance (good luck avoiding giving them broken combinations of options without restricting them to the point of uselessness, very hard), but they're a counterpicking nightmare. You beat me game one, and I'm going to counterpick custom character who is built specifically to counter your character. Like you beat me with DK, and you're now going to be fighting the ultimate projectile character. It would be pretty bad, and I'm not sure what could possibly be done with such a system to prevent that from being a valid tactic unless the customization on this special character were just so limited that it was irrelevant (and thus shouldn't be included anyway).
 

liets

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now, i understand you guys' concerns about balancing. completely understandable. but what i propose is this: a certain attack, say over B, would have moves that A: do about the same damage and are one directional, B: do less damage and deal in an area, or C: are projectile/other long range and are moderately weakish. or SOMETHING along those lines. you followin this? have any other questions, and i shall answer them!
 

Zonderion

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now, i understand you guys' concerns about balancing. completely understandable. but what i propose is this: a certain attack, say over B, would have moves that A: do about the same damage and are one directional, B: do less damage and deal in an area, or C: are projectile/other long range and are moderately weakish. or SOMETHING along those lines. you followin this? have any other questions, and i shall answer them!
I think that is a very interesting take on it. So I do have one question for you:

Why is the sky blue?
 

liets

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I think that is a very interesting take on it. So I do have one question for you:

Why is the sky blue?
well played,, yes very well played indeeeed... i guess i wasn't specific. well it's because Ozone (O2) is a very faint, faded blue, and also because blue is the easiest color for other atmospheric gases to reflect off. ok people, any questions actually RELATED to my idea? :p
 

Zonderion

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well played,, yes very well played indeeeed... i guess i wasn't specific. well it's because Ozone (O2) is a very faint, faded blue, and also because blue is the easiest color for other atmospheric gases to reflect off. ok people, any questions actually RELATED to my idea? :p
So would you say that a fully customizable character would be less powerful than an original, if the custom character had all of the same moves as the original?
 

liets

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So would you say that a fully customizable character would be less powerful than an original, if the custom character had all of the same moves as the original?
you know, this is really a tricky question to answer, since i would want the moves to be fairly unique to the wire frames. and if they were similar to a move of a different character, i would want it to be similar damage, or vary in damage but then also have different speed/recovery time/something else that would make it unique. and if it boiled down to it being pretty similar to the original move, the fighting wire frames still have their own size and proportions, or the seperate characters' playstyle would just plain be different from FWF. this would make the move used at different moments in different situations. but overall i would like to have them be a different experience from the rest of the smash crew
any other concerns you would like me to tackle, guys?
 

Smashoperatingbuddy123

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I don't know what the multiman fighters are going to be but i hope a cruel brawl mutimen are involved of sudden death battles with the bombs i mean that will get rid of the chickens when that happens
 

liets

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I guess we didn't realize this was all about what YOU wanted. Hey, maybe we make some suggestions, but no.
hey, man, i'm not trying to be self-absorbed or whatever, i was just thinking the moves would be unique to FWF, instead of just making character fusions. i thought we all wanted less cloney characters, and was just trying to feed this with an idea. and i definitely want to hear your ideas; there's no way i could think up and totally plan something like this by myself and have it by any means perfect. that's kind of why i posted the thread in the first place, so please continue posting, fellow smashers
 

Tepig2000

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I've always loved the idea of a fully customizable character. While it would be fun to toy around with, the guys who take these games so serious would derive the ultimate character and thus make all other characters seem pointless.

I would attempt to make it into a point system so that as moves are classified into different categories (speed, strength, spike-ability, recovery, priority, etc) they are assigned points.

Then, each custom character can only have X amount of points.
To give an example:

Each character can only have 50 points.
There are roughly 16 different moves (I'm not sure I'm counting right).
King DeDeDe's Up B would probably be worth a good amount of points (8-10) because of the high recovery and the high priority. But now, you only have roughly 40 points left to fill 15 other moves.

Essentially, you wouldn't be able to give the all of the best moves to your character. It would involve some strategy, and someone could possibly come up with a counter-pick to your specific build.
This sounds like Emerl's points in Sonic Battle. You can give Emerl any move of any character (you must obtain the move first) but each move costs a X number of points.
 

Terrazi Terrajin

Smash Ace
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Jan 14, 2013
Messages
831
They'd be a whole lot more interesting than Toon Link, even if they were their melee counterparts with no customisation.
 

Hypercat-Z

Smash Lord
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Messages
1,721
No, thanks! The Wireframes characters were just a spoof of Jacky and Sarah Briant of Virtua Fighter.
As opponents they are still welcome, as selectable characters nope!
 

DakotaBonez

The Depraved Optimist
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Jun 23, 2012
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They need to have some sorta secret way to play as whatever Multi-Mook they come up with next.
Like, hold X while selecting Falcon to play as Red Mook!
Who gives a damn if they're significantly disadvantaged and lacking attacks, its just fun to play as characters like that.
Alot of fighting games let ya play as the generic dummy character, its not even that difficult to rig up a way to play as them after you've gone and made their ai to fight against. Just map their actions to the buttons on the controller.
 
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