NobleClamtasm
Smash Journeyman
- Joined
- Oct 1, 2013
- Messages
- 305
In case you're not caught up to speed, a new mechanic was found that allows a person to control how much knockback they receive after getting hit. You can read more about this here:
http://smashboards.com/threads/vectoring-the-replacement-to-directional-influence-in-smash-4.368780/
I'm worried about what this means for combo-heavy characters like Pikachu. If someone vectors upwards during one of Pikachu's uair or utilt strings, he will receive more knockback thus making it easier for him to escape. If possible, I'd like it if someone can test how vectoring affects Pikachu's combo game. Thanks.
http://smashboards.com/threads/vectoring-the-replacement-to-directional-influence-in-smash-4.368780/
I'm worried about what this means for combo-heavy characters like Pikachu. If someone vectors upwards during one of Pikachu's uair or utilt strings, he will receive more knockback thus making it easier for him to escape. If possible, I'd like it if someone can test how vectoring affects Pikachu's combo game. Thanks.