That might be a hassle to pull off, since that would mean making the character compatible with ALL the playables, and if the roster is big, that can surely drain the memory supply on the game disc.
yeah, we should have plent of memory space this time around. unless they cram the game full of too many different stages, textures, super long videos, ect.
thats why instead of entirely different animations, they would be given generic ones.
I like the idea, but I think the most elegant solution is to simply let the teammates perform their Final Smashes simultaneously. Let players figure out good strategies to use when combining different Final Smashes.
Example: Trap enemies with Peach's FS, then attack while they're sleeping with Samus's FS.
i don't know, that would feel kinda lazy on their part, also, that would kinda be a bit over powered, ya know?
can you imagine two sonics using a FS? not too many tactic required there. serve me on a plate why donchya? XD