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What do you Really Want for a Fighter?

asia_catdog_blue

Smash Ace
Joined
Dec 31, 2010
Messages
994
What would you define as the perfect(or near perfect) fighter, in terms of movement, basic combat, grab game, defense, & special moves?
 

asia_catdog_blue

Smash Ace
Joined
Dec 31, 2010
Messages
994
More on this.

Movement: How fast should this character go? Would it tiptoe? Would it skip? skid? hop? Should it crawl? should it jump twice or multiple times? Should it float? Glide? somewhere in between?

"A" Moves: Should the character start with a punch? a chop? a slap? should its heavy attacks have long reach? Should its style be straightforward or unpredictable?

"B" Moves: The big questions here. Should the character have a projectile? Be a zoner? a rushdown attack? a surprise attack? a non-damaging move? a status buff? a trick maneuver? One thing's for sure, it should have a decent, if not good, recovery.
 
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