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What do you follow up Jab>Bury with?

moofpi

Smash Journeyman
Joined
Nov 2, 2014
Messages
392
Location
Tennessee
NNID
moofpi
3DS FC
0473-8866-3506
I thought Wii Fit was pretty hard to combo with at first, when I read that buried enemies only ever pop directly up is when a lot of them started. I love following up a Jab>Bury at around 60% with an immediate headbutt+ball meteor either on stage or by the ledge for the kill.

TK and Anti I see follow it up with Up Air or Dsmash almost exclusively with maybe an Ftilt and a lot of times I feel they just don't capitalize on the bury to its fullest.

So when you bury your opponent, what do you do next and at what percents?
 
Last edited:

Fancykong

Smash Journeyman
Joined
Dec 10, 2014
Messages
285
I thought I had read that guide, but wow that is a crazy deep guide. Trainer's combos are just too much fun.

I'm mainly just wondering preference here since you can follow it up with almost anything
I tried to make it like a traditional fighter combo tree to make it easier to follow up with anything you felt like instead of learning those down throw, _____air combos that other characters users are doing.

On topic: I usually use Dtilt for slow risers, Nair for air free combo into Uair for fast risers, and Dsmash for higher percents followed by a SS to chase their recovery/jump.
 
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