Princess Rescuer
Smash Apprentice
- Joined
- Nov 3, 2018
- Messages
- 119
Contrary to what you may have thought, I am looking forward to SSBU. There are a number of things that do make me feel it will be worth at least the initial price:
First, all old stages return. This is especially good because I prefer the older stages due to simplicity and the lack of swapping themselves out for different terrains like they have confidence issues. Not to mention, given how old those stages are, the opportunities for graphical updating in Smash 64 and Melee are great.
Next is the World of Light mode. Although not as interactive as the Subspace Emissary, it's still a proper single player specific adventure that I look forward to getting very familiar with (and even routing a long speedrun category).
Lastly is something I don't even hear the fans talking about. In the 2020s and beyond, gaming is moving more towards games that are big and complex enough for players to conceivably become very attached to them and play them nearly exclusively instead of having to constantly scour for new games. This is especially a plus given how enormous the filesize is- downloading SSBU onto your Switch as opposed to buying the cartridge leads to half of the Switch's storage being used up, and that's not even getting into possible future DLC. If you're attached to your Switch games and progress, start equipping your Switch with an SD card now.
Really, I'm just excited that this game will make it easier than ever to strike up casual bouts anywhere, especially on long car rides. The Switch greatly expands the series' couch multiplayer potential as much as the abundance of content does.
First, all old stages return. This is especially good because I prefer the older stages due to simplicity and the lack of swapping themselves out for different terrains like they have confidence issues. Not to mention, given how old those stages are, the opportunities for graphical updating in Smash 64 and Melee are great.
Next is the World of Light mode. Although not as interactive as the Subspace Emissary, it's still a proper single player specific adventure that I look forward to getting very familiar with (and even routing a long speedrun category).
Lastly is something I don't even hear the fans talking about. In the 2020s and beyond, gaming is moving more towards games that are big and complex enough for players to conceivably become very attached to them and play them nearly exclusively instead of having to constantly scour for new games. This is especially a plus given how enormous the filesize is- downloading SSBU onto your Switch as opposed to buying the cartridge leads to half of the Switch's storage being used up, and that's not even getting into possible future DLC. If you're attached to your Switch games and progress, start equipping your Switch with an SD card now.
Really, I'm just excited that this game will make it easier than ever to strike up casual bouts anywhere, especially on long car rides. The Switch greatly expands the series' couch multiplayer potential as much as the abundance of content does.