Princess Rescuer
Smash Apprentice
- Joined
- Nov 3, 2018
- Messages
- 119
Ever since SSBU's name was revealed and details about it surfaced, there's been criticism popping up. The single player modes are a dud. Too many characters that don't fit with Nintendo or being "All-Star". Too expensive. On and on and on. Thing is, I criticize because I care. Seeing as I've actually had a couple days to play the game (after work of course) I can confirm that I actually do like it and look forward to playing it more during plane flights and family re-unions for at least as long as it takes for the next one to come out on the next console (Words like "Final" "Ultimate" or "Sayonara" never truly do mean it in video games do they?) What's keeping me coming back?
I mentioned before that the single player modes don't impress me. Even people excited for Smash found the World of Light adventure mode to be a little disappointing. Here's what makes up for it: none of that matters. Ultimate may be the first Smash game (and currently the only one of course) to last on the main battle mode the cursor starts on alone. To begin with- that's been improved as well. Smash 4 had this strange separation of a 4-player battle mode and the 8-player battle mode which was functionally identical and made the 4-player mode (which was given much more prominence in the menu) pretty much obsolete. In Ultimate, this has been fixed. There's only one main battle mode and it starts with two boxes and they only get the necessary amounts of smaller once more players are added.
Not only does it contain every previous character and stage and then some. Everything's been improved! Ultimate doesn't just have a higher amount of characters and stages I like using, it has a higher percentage even. The action is fast. The characters are balanced. Moves feel more effective, making it a better strategy to utilize each move in the correct immediate situation rather than just finding one powerful character with one powerful move to spam. And of course there's no exploits with items like in Brawl where items that were intended to be near-useless like the fan could be used to stun-lock an opponent and give them hundreds of damage points before finishing them off with one charged attack. No- there are uses and strategies to be found just about everywhere with just about everything. Take Marth for example. Gone are the days of having an Up-B miss and slowly floating down to the ground, making you an easy target for a counterattack. Instead, you use the attack and fall fast. Even Marth's Down-B, which was useless in previous games to the point where it made most players wonder what it was even useful for, is now an effective counter-attack move. How good is this game when it's making ME say GOOD things about MARTH? And that's not even getting into characters I like. Bowser, Dr. Mario, Palutena, and Link are now higher-tier characters for plenty of people besides me for a change. And I have liked at least one new character- King K Rool. He is the opposite of everything I complain about. His moves have a good balance between "effective" and "cute references to past Nintendo games" in his moveset. He's fun to use and effective, but in a balanced and not cheap and overpowered way. And he fits with the other characters in the game really well. KKR just WORKS.
I mentioned before how annoying it was to go through each song on each stage to fine-tune them to my preferences, but I was only complaining about the amount of songs and how inefficient it was rather than the fact that the feature existed. I actually like this feature because it allows me to replace the orchestral remixes with the original songs and put the Snowman song (a good song) in the Onett stage (a good stage). Plus this game just has the trademark fantastic customization and seemingly limitless possibilities that Smash is known for and has polished to perfection in this particular entry.
I really like this game. How about you?
I mentioned before that the single player modes don't impress me. Even people excited for Smash found the World of Light adventure mode to be a little disappointing. Here's what makes up for it: none of that matters. Ultimate may be the first Smash game (and currently the only one of course) to last on the main battle mode the cursor starts on alone. To begin with- that's been improved as well. Smash 4 had this strange separation of a 4-player battle mode and the 8-player battle mode which was functionally identical and made the 4-player mode (which was given much more prominence in the menu) pretty much obsolete. In Ultimate, this has been fixed. There's only one main battle mode and it starts with two boxes and they only get the necessary amounts of smaller once more players are added.
Not only does it contain every previous character and stage and then some. Everything's been improved! Ultimate doesn't just have a higher amount of characters and stages I like using, it has a higher percentage even. The action is fast. The characters are balanced. Moves feel more effective, making it a better strategy to utilize each move in the correct immediate situation rather than just finding one powerful character with one powerful move to spam. And of course there's no exploits with items like in Brawl where items that were intended to be near-useless like the fan could be used to stun-lock an opponent and give them hundreds of damage points before finishing them off with one charged attack. No- there are uses and strategies to be found just about everywhere with just about everything. Take Marth for example. Gone are the days of having an Up-B miss and slowly floating down to the ground, making you an easy target for a counterattack. Instead, you use the attack and fall fast. Even Marth's Down-B, which was useless in previous games to the point where it made most players wonder what it was even useful for, is now an effective counter-attack move. How good is this game when it's making ME say GOOD things about MARTH? And that's not even getting into characters I like. Bowser, Dr. Mario, Palutena, and Link are now higher-tier characters for plenty of people besides me for a change. And I have liked at least one new character- King K Rool. He is the opposite of everything I complain about. His moves have a good balance between "effective" and "cute references to past Nintendo games" in his moveset. He's fun to use and effective, but in a balanced and not cheap and overpowered way. And he fits with the other characters in the game really well. KKR just WORKS.
I mentioned before how annoying it was to go through each song on each stage to fine-tune them to my preferences, but I was only complaining about the amount of songs and how inefficient it was rather than the fact that the feature existed. I actually like this feature because it allows me to replace the orchestral remixes with the original songs and put the Snowman song (a good song) in the Onett stage (a good stage). Plus this game just has the trademark fantastic customization and seemingly limitless possibilities that Smash is known for and has polished to perfection in this particular entry.
I really like this game. How about you?