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What could Customization mean?

Pyra

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It's customization for the characters in the game.
What that means is [vague vague vague more vague vague] and that you can transfer your customizations from SSB3DS to SSBU.
 

Groose

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One part of me hopes that we get stat boosts. The other part of me says that's a horrible, unbalanced idea that will lead to grinding and cheating.

I've always said having extra, customizable special moves would rock. But I think that may be wishful thinking...
 

solitonmedic

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The Tekken Revolution approach. Let's just hope that you can only take upgraded fighters to single player modes only.
EDIT: I forgot, didn't Namco volunteer to help?
 

Pyra

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He's going to throw us a curveball again and make them customizable on a Sims-like scale. :troll:
 

TheTuninator

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My problems with custom loadouts are as follows:

1) They're clunky. Let's say I'm playing with 8-10 friends. Every time a new group of friends rotates in, we need to stop and spend a minute or two changing everybody's moves around? No thank you.

2) As the customization is apparently dependent on owning a 3DS version of the game, customizable movesets confer an unfair advantage upon players who own both the 3DS and the WiiU version.

3) Customizable movesets have too much potential to reduce the unique nature of each character's playstyle and are a balance nightmare, requiring the team to balance for variable combinations instead of one set moveset, an exponentially more difficult task.

4) Custom movesets create problems in-game, as you may not know what your opponent is capable of. If I'm fighting somebody who can switch around their special moves and they don't pull a particular one out until I am high percent, how can I guard against two or more moves which may well have contradictory properties?

I really hope Sakurai doesn't go for custom movesets, as it's just going to be a nightmare to implement in a way that doesn't end up being grossly unfair and causing tons of balance headaches.
 

Kamiko

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My problems with custom loadouts are as follows:

1) They're clunky. Let's say I'm playing with 8-10 friends. Every time a new group of friends rotates in, we need to stop and spend a minute or two changing everybody's moves around? No thank you.
I would think that move changes would be tied to each player's name/profile/whatever.

4) Custom movesets create problems in-game, as you may not know what your opponent is capable of. If I'm fighting somebody who can switch around their special moves and they don't pull a particular one out until I am high percent, how can I guard against two or more moves which may well have contradictory properties?
Isn't that how an actual fight goes? You react to your opponent as they start to make a move.

That said, I agree with points 2 and 3, so custom moves might not be the best thing for Smash. I'd love for it to happen though.
 

Prince Longstrok

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One of my biggest requests for this title is alt costumes :\ It worked for Wario..
They dont even have to be too drastic, either!
 

Homelessvagrant

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I'm thinking that the customization option might just be further implementation of stickers in Smash. It would be the simplest route to develop in a sense and considering that Smash 3Ds is suppose to be more focused on single player, logic does sort of back this up.

Of course the inherent issue that instantly pops up is balance and equality in play, but this can be solved by either making sticker grant both pros and cons or by limiting play to special 'sticker matches'. Of course the actual balance of each sticker would be a nightmare.....

Still It might be cool if smash had it own kind of runes and masteries as long as it is limited to certain game modes.
 

Viewtiful-FX

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Maybe they're taking a page from Playstation All-Stars with their unlockable alternate costumes? Being able to make your OWN colors would be cool, too. I really hope this does NOT mean customized move sets. That would be terrible, IMO.
 

MAtgSy

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Had an idea for custom move loadouts: when you select a character & player profile, a listing of that player's chosen B moves are listed below the character's portrait. That at least lets the opponent know what he's/she's up against.

2) As the customization is apparently dependent on owning a 3DS version of the game, customizable movesets confer an unfair advantage upon players who own both the 3DS and the WiiU version..
Nintendo would want as many people as possible to buy both versions. Any incentive to make that happen, however devious, is a possibility.

'm thinking that the customization option might just be further implementation of stickers in Smash. It would be the simplest route to develop in a sense and considering that Smash 3Ds is suppose to be more focused on single player, logic does sort of back this up.
No doubt in my mind it'll be a factor. Kid Icarus Uprising had a very similar feature in it's weapons fusion & that did apply to multiplayer.
 

Mr. Mumbles

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Does no one think that whatever customization he is talking about might be for adventure mode only? Did I miss the part where he said that whatever he is referring to will make a difference (at least visually) in competitive play? I think it very well might be something that boost stats, not unlike stickers in sse. I think the boost won't be so significant as to make it too hard to beat adventure mode without a 3ds, but honestly this makes the most sense to me. Why would customization effect pvp? That seems like a terrible idea. It could be strictly visual if he did that, but that just doesn't seem like the sort of thing he would do to me.
 

TheTuninator

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I would think that move changes would be tied to each player's name/profile/whatever.
True, but that still doesn't solve the problem of people needing to change moves if it's a new player or somebody who hasn't used that character yet.

Isn't that how an actual fight goes? You react to your opponent as they start to make a move.
Except in a normal Smash fight, you know your opponent's entire moveset and capabilities. With customizable movesets, you cannot know what your opponent is capable of until they show you.

Nintendo would want as many people as possible to buy both versions. Any incentive to make that happen, however devious, is a possibility.
Sakurai's stated that they want to make this game more balanced and that the 3DS version will not constrain the WiiU version. Given these statements, I cannot imagine that Sakurai would hand 3DS + WiiU players an unfair advantage over WiiU players.

Plus, as noted, customizable movesets would be just an unbelievable nightmare to balance.
 

`dazrin

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The answer is right before us. Look at Kid Icarus: Uprising. I'm pretty sure Sakurai said he used that game as a "testing ground" of sorts for smash 3ds. As such, I imagine the different customization options Sakurai is referring to would be similar to the one found in that game.

Customization = diff weapons/ accessories for ur characters to use with a variety of attributes. I'd imagine it'd play out looking like how SoulCalibur 2 did it, using KI:U's system of obtaining these weapons/accessories.

I know everyone (including myself) isn't very fond of certain equipment and powerups raising stats and such, but it's extremely obvious that's how it's going to turn out.
 

Mr. Mumbles

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The answer is right before us. Look at Kid Icarus: Uprising. I'm pretty sure Sakurai said he used that game as a "testing ground" of sorts for smash 3ds. As such, I imagine the different customization options Sakurai is referring to would be similar to the one found in that game.

Customization = diff weapons/ accessories for ur characters to use with a variety of attributes. I'd imagine it'd play out looking like how SoulCalibur 2 did it, using KI:U's system of obtaining these weapons/accessories.

I know everyone (including myself) isn't very fond of certain equipment and powerups raising stats and such, but it's extremely obvious that's how it's going to turn out.
An interesting point, but I don't think anything other then confirmed information is "extremely obvious." And there again if he does do this, it will probably only be for the one player modes... or possibly even just adventure mode.
 

Ogre_Deity_Link

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Except in a normal Smash fight, you know your opponent's entire moveset and capabilities. With customizable movesets, you cannot know what your opponent is capable of until they show you.

But that'd be awesome! It'd make things more challenging, not to mention it'd force people away from their comfort zones, which seems like something an extremely large number of competitive people here seem to hate... >:(
 

[Corn]

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If I recall Mario Kart DS had a feature where you could draw your own logo onto any cart you wanted to.

Making a signature smash icon for my character would be enough for me.


But that'd be awesome! It'd make things more challenging, not to mention it'd force people away from their comfort zones, which seems like something an extremely large number of competitive people here seem to hate... >:(

Dear god no, customizable movesets in fighting game should never be encouraged. MOst acceptable thing is like SF where you have a unique super. So unique final smashes are the closest thing.
 

grizby2

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I'd just end up keeping the game. But if it acted anything like Soul Calibur, then I wouldn't enjoy it as much. While the costumes in that game were somewhat cool, I didn't like the raising of stats. I think the same thing happened in Tekken 6.

as of the LATEST installment of soul caliber (Soul Calibur 5), armors and such in the customization doesn't effect the stats of any character. this is good since it allowed me to make yoshimitsu into a badass looking pimp, all the while keeping his normal stats.:seuss:
as long as the customization is purely cosmetic, im happy.
 

Neanderthal

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"He wouldn't elaborate on exactly what those customizations are, saying only that they won't be costumes and they won't be something that players have to unlock through repetitive tasks. Different costumes, he said, would take away from what makes each character unique. He also wanted to avoid boring, repetitive tasks, while Sora works to produce a "stress free, easy connectivity" between the two versions."

This is from an interview to Sakurai.

So, since it isn't Costumes and since it applies to every character (and not just Villarger or Miis, so it isn't changing your face) what do you guys think customization actually means?
Nowhere in that quote does it imply that it will apply to every character. He's just making a side point about why he doesn't want alternate costumes when he refers to each character.

Still my best guess is Mii or even Robin having a customisable moveset.
 

TheTuninator

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I still have to disagree that Sakurai is referring specifically to the Mii there. Sakurai has said in the past that his vision for the 3DS version is for people to be able to customize their characters in some fashion and then take those custom characters to the WiiU arena. Mii, as only one character out of probably ~45 at a minimum, simply does not represent that statement in enough breadth.

I really can't imagine that we'll see customizable movesets given how much of a balance headache they'd be. Instead of having to balance a single moveset per character, you get possibly upwards of 10-15 movesets to balance for each character with a customizable moveset, and that's just a huge pain.
 

Prince Longstrok

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My personal opinion/hope is it just means colour customization.

Due to his artistic choice to lean towards more natural hues instead of detailed textures, it could be much easier to say.. make a pink mario outfit- same outfit, just with different colours.

Just a hope and speculation tough, of course c:
 

Chiroz

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Nowhere in that quote does it imply that it will apply to every character. He's just making a side point about why he doesn't want alternate costumes when he refers to each character.

Still my best guess is Mii or even Robin having a customisable moveset.
Right before that section I quote was were he said:

"You will be able to port your customized characters from the 3DS version"

Technically this doesn't mean all characters, but it does mean the customization is on characters (and not on stages and such)
 

Neanderthal

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Right before that section I quote was were he said:

"You will be able to port your customized characters from the 3DS version"

Technically this doesn't mean all characters, but it does mean the customization is on characters (and not on stages and such)
Yeah but it doesn't mean that it's on ALL characters like you said in the original post.
In fact it almost seems like everything is pointing at a specific character like Mii being customisable.
 

Chiroz

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Yeah but it doesn't mean that it's on ALL characters like you said in the original post.
In fact it almost seems like everything is pointing at a specific character like Mii being customisable.
In my opinion it isn't though :S.

Why would Mii be customizable only in the 3DS version and not on the Wii U. Why would Sakurai say the big new feature in this game is Character Customization if only one character was able to do it?
 

Kamiko

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I should probably point out that the Touhou fighters have custom movesets, including supers, and it's the most balanced fighter I've ever played. Balancing more moves is easy if you do it right. Rather than comparing them to other moves and characters, balance them based on the advantages and disadvantages the move itself gives both players.
 

MAtgSy

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As much as I've wanted miis to be newcomers, custom movesets as a roster wide feature is far more intriguing. A balancing nightmare maybe not an impossible task, I say they should take as much time as possible to get it done right.
 
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