Cookies N Milk
Smash Apprentice
Conker
Jab: He will hit the opponent 3 times with a frying pan which deals 3% each (12%)
Last hit does 6%
Foward Tilt: He uses the 2 bricks from the furnace fight which deals 15%
Up Tilt: He upswings with his nailed bat
Down tilt: He swings his tail downwards, like Fox’s
Dash Attack: Conker will ram into an opponent like Ganondorfs dash attack
Foward smash: He will swing his chainsaw doing 25%, charging it will make his chainsaw rev up which will do 35%.
Down smash: He will turn into an anvil and slam down on the ground doing 15% if near the radius and doing 20% if under. Has higher knockback then his foward smash
Up smash: He will swing his katana upward like Ike and Ganondorf, deals 20%
Foward air: He will swing a frying pan downwards, can spike.
Up air: He will swing his nailed bat upward
Down air: He will kick down with his legs like ganondorf.
Back air: He will swing his tail behind him.
Neutral Air: Conker will spin around with his Katana (Same radius as Bowser Neutral Air)
Side special: He will run on his barrel ( like in the mansion) and it will explode when it hits an opponent, he can jump and if he lands on them while on the barrel it’ll bury them.
Down special: A lightbulb will light above his head after some time (as much as Wario down B) Dealing damage can speed up the process. He will get a randomized item from one of his games
Chocolate: Heals 35%
Squirrel tail: adds another stock (Very rare to get though)
Dynamite: Can throw like snake, deals more damage and knockback but longer detonation time. If thrown and it lands on an opponent it will blow up
Flamethrower: Conker will spray it around by demand (like in game) has limited fuel and deals fire damage.
Crossbow: Deals damage depending how far they are, as much as 30%, little knock back, around 5 bolts
Shotgun: Will deal 35% depending how close they are. High knock back and 7 shots.
Bomb: From chapter 6. Can be thrown a short distance, huge explosion radius, as strong as peach's bombs.
Clock: Can be used to stun opponents, can be thrown afterwards and will instantly break shields like Mr. Saturn
Up special: Will use his tail to fly upward. Like Piranha plants recovery
Neutral special:
There’s a 50/50 chance he will either shoot a barrage of his bullets from his machine guns (50% for duration but it’s easy to dodge) or he will use his rocket launcher which does 40% (moves fast but moves in a straight line)
Final smash: He will freeze the game like he does in the final battle. He will then be able to freely move and attack opponents, they take no knockback during the duration of the final smash. After the final smash is done, the opponents will then take the knockback they would've taken normally. (Like 2 chainsaw hits will deal twice the knockback)
Grab: His grabbing animation will be the one where he grabs money like in game
Forward Grab: He will throw the opponent up in the air and hit them with his nailed bat
Back Grab: Does the same thing except he turns around at the start
Up Grab: He does the same thing except its his frying pan
Down grab: He throws his opponent down on the ground and slams them with his frying pan, it will bury them
Costumes:
Neo Conker
Army outfit (Helmet and cigar)
King outfit which he wears the crown and his sweatshirt is zipped down
Live and reloaded outfit
Kid Conker
The one where he is the vampire hunter
The one in chapter 6
Weight: Medium/Heavy
In Diddy Kong racing he is referred to as a medium weight, since he's older and has a lot of weapons and items in his pockets which will add to his weight.
Jab: He will hit the opponent 3 times with a frying pan which deals 3% each (12%)
Last hit does 6%
Foward Tilt: He uses the 2 bricks from the furnace fight which deals 15%
Up Tilt: He upswings with his nailed bat
Down tilt: He swings his tail downwards, like Fox’s
Dash Attack: Conker will ram into an opponent like Ganondorfs dash attack
Foward smash: He will swing his chainsaw doing 25%, charging it will make his chainsaw rev up which will do 35%.
Down smash: He will turn into an anvil and slam down on the ground doing 15% if near the radius and doing 20% if under. Has higher knockback then his foward smash
Up smash: He will swing his katana upward like Ike and Ganondorf, deals 20%
Foward air: He will swing a frying pan downwards, can spike.
Up air: He will swing his nailed bat upward
Down air: He will kick down with his legs like ganondorf.
Back air: He will swing his tail behind him.
Neutral Air: Conker will spin around with his Katana (Same radius as Bowser Neutral Air)
Side special: He will run on his barrel ( like in the mansion) and it will explode when it hits an opponent, he can jump and if he lands on them while on the barrel it’ll bury them.
Down special: A lightbulb will light above his head after some time (as much as Wario down B) Dealing damage can speed up the process. He will get a randomized item from one of his games
Chocolate: Heals 35%
Squirrel tail: adds another stock (Very rare to get though)
Dynamite: Can throw like snake, deals more damage and knockback but longer detonation time. If thrown and it lands on an opponent it will blow up
Flamethrower: Conker will spray it around by demand (like in game) has limited fuel and deals fire damage.
Crossbow: Deals damage depending how far they are, as much as 30%, little knock back, around 5 bolts
Shotgun: Will deal 35% depending how close they are. High knock back and 7 shots.
Bomb: From chapter 6. Can be thrown a short distance, huge explosion radius, as strong as peach's bombs.
Clock: Can be used to stun opponents, can be thrown afterwards and will instantly break shields like Mr. Saturn
Up special: Will use his tail to fly upward. Like Piranha plants recovery
Neutral special:
There’s a 50/50 chance he will either shoot a barrage of his bullets from his machine guns (50% for duration but it’s easy to dodge) or he will use his rocket launcher which does 40% (moves fast but moves in a straight line)
Final smash: He will freeze the game like he does in the final battle. He will then be able to freely move and attack opponents, they take no knockback during the duration of the final smash. After the final smash is done, the opponents will then take the knockback they would've taken normally. (Like 2 chainsaw hits will deal twice the knockback)
Grab: His grabbing animation will be the one where he grabs money like in game
Forward Grab: He will throw the opponent up in the air and hit them with his nailed bat
Back Grab: Does the same thing except he turns around at the start
Up Grab: He does the same thing except its his frying pan
Down grab: He throws his opponent down on the ground and slams them with his frying pan, it will bury them
Costumes:
Neo Conker
Army outfit (Helmet and cigar)
King outfit which he wears the crown and his sweatshirt is zipped down
Live and reloaded outfit
Kid Conker
The one where he is the vampire hunter
The one in chapter 6
Weight: Medium/Heavy
In Diddy Kong racing he is referred to as a medium weight, since he's older and has a lot of weapons and items in his pockets which will add to his weight.