They are trying to make PM for primarily competitive play
This is a copy/paste of their Mission statement:
Project M hopes to achieve a game similar to Super Smash Bros. Melee in many respects. It does not, however, intend to be a 1:1 Melee clone. The following is a list of the main aspects of Super Smash Bros. Melee that inspired and have carried over into Project M:
- A fast-paced game
- with flowing, natural movement
- where the player has a great degree of control over his character due to the technical skill that he's achieved.
- The balance of offense and defense changes depending on the exact matchup and playstyle, but overall tends to favor offense slightly.
- Offstage edgeguarding is risky but rewarding, while on-stage edgeguarding is safer but less rewarding.
- Recoveries generally require great skill to use, with the advantage usually being with the edgeguarding player, with some exceptions.
- The combos are challenging and spontaneous, with anything longer than 2-3 hits requiring a knowledge of both characters' options and some degree of prediction and/or a deep understanding of the mental aspect of the game.
In short, Project M aims to capture the essence of what made Melee a truly great game in our eyes.
Where does it say it`s trying to be primarily competitive?